We are back from holidays ! Fresh and ready to work hard on the boss from the Denial level ! 💪
Do you recognize it from the artwork that we posted a while ago ? 🔎All the patterns from the different attacks are now ready. We will show you in the coming weeks all the animations that we have for this boss.
We had some big news in the last two weeks ! First of all we joined a French indieGame contest We really hope we will win ! Here is some short clips from the video presentation that we sent to LaGameCup contest :
We also revealed the composer that will work with us on Dolus.
Run for your Life ! Life is a precious thing. Once lost, it can have a tremendous impact on your loved ones.
This giant jellyfish has some bloom on the tentacles and the electric sparks.
Do you think it's a good idea to change the color of the tentacles to red when you hit it ? Should I also change the color of the sparks on some specific actions made by the jellyfish or the player ?
This other-worldly monster won't miss any of your movement !
His gaze will follow you everywhere ! Next time we will show you what it looks like when you hurt it !
Thanks Peter for the comments ! Our goal is to write a deep and emotional story about the topic of grief, maybe we will make a demo of the first level. We haven't really figured out our release plan yet ^^ Still a lot of things to create ahah
Other people told me to make it a bit faster to indicate that it has a negative impact on the player, I'll maybe try to increase the speed but just a bit.
What do you mean by the "bubble" ? Do you mean the blink from the player or the shock wave ? The shock wave doesn't have any specific color, if it's white I think it's because the player is white.
The ripples of your suffering can bend the reality around you !
We added a new effect when the player takes damages ! :) I am creating this shock wave effect via a shader. It took me a bit of time but it was worth it ! We will add more shaders like this in the future.
This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons.
How could we improve this ? Does it look good to you ?
We also made some progress on a new monster that will be part of the Denial level.
Creepy right ? ^^
Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it !
Friday, April 23, 2021 - 08:30
Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand.
As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ?
Thank you for you analysis ! At the beginning we were thinking about making the shield follow the necklace but it's moving too much for that.
We may move the center of the shield to number 1 in your drawing. I changed the size of the shield since the last gif (you will see on friday :p) so it should fit perfectly.
Next improvement would be to try to add some particles from the necklace to the circle of the shield so we can understand the power is coming out of the necklace.
We are back from holidays ! Fresh and ready to work hard on the boss from the Denial level ! 💪
Do you recognize it from the artwork that we posted a while ago ? 🔎All the patterns from the different attacks are now ready. We will show you in the coming weeks all the animations that we have for this boss.
We listened to your feedbacks about the effect from the trap hitting the ground and improved it ! It's now shattering in pieces :)
You can also have a glimpse of a new column that will be part of the Denial level ;)
We had some big news in the last two weeks !
First of all we joined a French indieGame contest We really hope we will win ! Here is some short clips from the video presentation that we sent to LaGameCup contest :
We also revealed the composer that will work with us on Dolus.
You can check out the demo sound he made for the Denial level :
https://twitter.com/DolusTheGame/status/1405910676917215238
This is an early concept but we are quite happy with the overall mood of the music !
Run for your Life ! Life is a precious thing. Once lost, it can have a tremendous impact on your loved ones.
This giant jellyfish has some bloom on the tentacles and the electric sparks.
Do you think it's a good idea to change the color of the tentacles to red when you hit it ? Should I also change the color of the sparks on some specific actions made by the jellyfish or the player ?
This other-worldly monster won't miss any of your movement !
His gaze will follow you everywhere ! Next time we will show you what it looks like when you hurt it !
Thanks Peter for the comments ! Our goal is to write a deep and emotional story about the topic of grief, maybe we will make a demo of the first level. We haven't really figured out our release plan yet ^^ Still a lot of things to create ahah
Hi Peter,
Other people told me to make it a bit faster to indicate that it has a negative impact on the player, I'll maybe try to increase the speed but just a bit.
What do you mean by the "bubble" ? Do you mean the blink from the player or the shock wave ? The shock wave doesn't have any specific color, if it's white I think it's because the player is white.
Thanks for the feedback :)
The ripples of your suffering can bend the reality around you !
We added a new effect when the player takes damages ! :) I am creating this shock wave effect via a shader. It took me a bit of time but it was worth it ! We will add more shaders like this in the future.
Should I make it a bit faster or go further ?
Concentrated Power Attack !
This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons.
How could we improve this ? Does it look good to you ?
We also made some progress on a new monster that will be part of the Denial level.
Creepy right ? ^^
Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it !
Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand.
As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ?
Ratgibnak
Hi Vladimir !
Thank you for you analysis ! At the beginning we were thinking about making the shield follow the necklace but it's moving too much for that.
We may move the center of the shield to number 1 in your drawing. I changed the size of the shield since the last gif (you will see on friday :p) so it should fit perfectly.
Next improvement would be to try to add some particles from the necklace to the circle of the shield so we can understand the power is coming out of the necklace.
Thanks again for the feedback !
Ratgibnak
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