Pallette shifting and scaling is all you do with fonts so it makes sense why those type of changes don't count as derivative works. It also makes sense why those same kinds of effects don't count as derivatives for regular graphics too; it's the same sort of change without changing the content, just shifting it in normal ways.
Gonna have to agree with surt on this. Having a check box that's separate from the licenses that allows waiving the DRM clause would solve the problem completely. It could be assumed (or in the FAQ) that by waiving the DRM clause you do so for all possible licenses chosen. Making a whole new license might confuse people and encourage them to believe it's the preferred license for OGA.
I couldn't have said it better. Innocent devs and artists shouldn't get caught in the middle of the open-source vs DRM platforms argument. Let's be the better person and extend the symbolic olive branch to all involved and be the embassy of FOSS ideals rather than their hammer.
If you did make an -SA version and made it agree with the FAQ then it wouldn't be so far to rewrite the FAQ to use OGA-BY-SA as the example next to GPL instead of the CC version (thus making the FAQ more accurate!)
The bit about swapping art - I agree with you, it's reasonable to resize and swap stuff. It's just not convenient and can ultimately stop a hobby project dead in it's tracks if you're doing it for fun. Plus, if it's a semi-serious project and you weren't anticipating the swap it can put a serious hamper in the process since you either have to resize the art or refactor the code to account for new assets. It's always easier if you can keep what you started using until the end because it creates less shuffling and less needless work to fix things.
I agree with your comment about asking permission too by the way - there is no substitute for asking permission when you're not sure. If something is questionable or there is any measure of doubt it's always best to ask. When it's cut and dry it's easy to take what you see and go with it though; no need to ask if the artist has made it easy.
Sorry Bart, didn't mean to force your hand. Just wanted to bring up the DRM clause in CC licenses that are more than likely a gotcha since they're not advertised >.<
By the way, GPL is the same as CC in terms of software licenses. Don't know if you want to tackle that or not since OGA is primariliy a content host, not a software repo or software source repo. It might be in the best interest of OGA to make OGA-BY compatible with GPL and CC at the same time since neither likes to play nice with the other.
If someone posts art publicly with an open license they want people to use it. I'm pretty sure nobody will be upset if you use it in a project as long as you follow the terms of the license. If someone did get upset about their stuff being used according to the terms they chose they shouldn't post their work publicly with an open license in a place that's meant to give away their work. That would be the same as me posting code somewhere very public (like GitHub) and getting upset because someone used it to make something else.
Hey Sharm, your tiny 16 set is super aweseome. The useful additions that are generic enough to work anywhere might be some kind of treasure or valuable looking things. The chest is great but maybe a coin or some kind of gold/silver shiny stuff that looks like loot. If I had 2-3 loot tiles that could appear after killing an enemy or from destroying a pot it would work well. Thanks again for the sweet tiny 16 set! Suggestions:
It's my opinion but I tend to see things similar to Dwapook. If an artist lists their stuff on a public website with an open license they've already gone through the trouble of releasing it to the world. If I have to go to each artist and ask permission to use their stuff (and possibly never get a response) it's torture; I don't want to be that fat kid staring through a candy store window drooling on the glass because I can't have any. I'm happy when I get a response but I'm fearful to use something if the artist hasn't been active for a while.
Because of license concerns I tend to use the most generic size assets (16x16, 32x32, or vector assets). They can be swapped if needed. I don't like starting a project with one set of assets and having to shift in the middle because of license issues, it defeats the purpose of using open game art.
Pallette shifting and scaling is all you do with fonts so it makes sense why those type of changes don't count as derivative works. It also makes sense why those same kinds of effects don't count as derivatives for regular graphics too; it's the same sort of change without changing the content, just shifting it in normal ways.
Gonna have to agree with surt on this. Having a check box that's separate from the licenses that allows waiving the DRM clause would solve the problem completely. It could be assumed (or in the FAQ) that by waiving the DRM clause you do so for all possible licenses chosen. Making a whole new license might confuse people and encourage them to believe it's the preferred license for OGA.
@Redshrike
I couldn't have said it better. Innocent devs and artists shouldn't get caught in the middle of the open-source vs DRM platforms argument. Let's be the better person and extend the symbolic olive branch to all involved and be the embassy of FOSS ideals rather than their hammer.
If you did make an -SA version and made it agree with the FAQ then it wouldn't be so far to rewrite the FAQ to use OGA-BY-SA as the example next to GPL instead of the CC version (thus making the FAQ more accurate!)
@Tap
The bit about swapping art - I agree with you, it's reasonable to resize and swap stuff. It's just not convenient and can ultimately stop a hobby project dead in it's tracks if you're doing it for fun. Plus, if it's a semi-serious project and you weren't anticipating the swap it can put a serious hamper in the process since you either have to resize the art or refactor the code to account for new assets. It's always easier if you can keep what you started using until the end because it creates less shuffling and less needless work to fix things.
I agree with your comment about asking permission too by the way - there is no substitute for asking permission when you're not sure. If something is questionable or there is any measure of doubt it's always best to ask. When it's cut and dry it's easy to take what you see and go with it though; no need to ask if the artist has made it easy.
Sorry Bart, didn't mean to force your hand. Just wanted to bring up the DRM clause in CC licenses that are more than likely a gotcha since they're not advertised >.<
By the way, GPL is the same as CC in terms of software licenses. Don't know if you want to tackle that or not since OGA is primariliy a content host, not a software repo or software source repo. It might be in the best interest of OGA to make OGA-BY compatible with GPL and CC at the same time since neither likes to play nice with the other.
@Tap
If someone posts art publicly with an open license they want people to use it. I'm pretty sure nobody will be upset if you use it in a project as long as you follow the terms of the license. If someone did get upset about their stuff being used according to the terms they chose they shouldn't post their work publicly with an open license in a place that's meant to give away their work. That would be the same as me posting code somewhere very public (like GitHub) and getting upset because someone used it to make something else.
Oh, and a death animation for the 3 player sprites would be great too!
Hey Sharm, your tiny 16 set is super aweseome. The useful additions that are generic enough to work anywhere might be some kind of treasure or valuable looking things. The chest is great but maybe a coin or some kind of gold/silver shiny stuff that looks like loot. If I had 2-3 loot tiles that could appear after killing an enemy or from destroying a pot it would work well. Thanks again for the sweet tiny 16 set! Suggestions:
It's my opinion but I tend to see things similar to Dwapook. If an artist lists their stuff on a public website with an open license they've already gone through the trouble of releasing it to the world. If I have to go to each artist and ask permission to use their stuff (and possibly never get a response) it's torture; I don't want to be that fat kid staring through a candy store window drooling on the glass because I can't have any. I'm happy when I get a response but I'm fearful to use something if the artist hasn't been active for a while.
Because of license concerns I tend to use the most generic size assets (16x16, 32x32, or vector assets). They can be swapped if needed. I don't like starting a project with one set of assets and having to shift in the middle because of license issues, it defeats the purpose of using open game art.
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