Hey gameus, glad to hear you're interested in making a game with Liberated Pixel Cup art! You can choose which license best suites your project when multiple are listed. With that said here's a link to the FAQ where it says all art on OGA with multiple licenses follow this method:
Some artists might dual license their content but they will specifically state this in the description or attribution instructions. All my content can be used under CC-BY or GPL at your convenience as long as attribution is given. Since you're interested in LPC content specifically here are some links you may want to explore:
In English we call this scurrying about (or something approximately close to it). We might also call it keeping busy if we're the ones doing the scurrying. My wife is especially apt to keep busy; whether she actually gets much done is another story but suffice to say we are familiar with this idea in English.
This runner tutorial game is no longer going to be a single blog entry. It's gonna be a mini series because it's grown so much. Trying to fit everything I did to make this game into one blog post would be like a mountain of text and quite intensive to make readable and followable.
Hey gameus, glad to hear you're interested in making a game with Liberated Pixel Cup art! You can choose which license best suites your project when multiple are listed. With that said here's a link to the FAQ where it says all art on OGA with multiple licenses follow this method:
http://opengameart.org/content/faq#q-multilicense
Some artists might dual license their content but they will specifically state this in the description or attribution instructions. All my content can be used under CC-BY or GPL at your convenience as long as attribution is given. Since you're interested in LPC content specifically here are some links you may want to explore:
Good luck, I'd love to see whatever you make!
I've had a similar problem. I'll try it again when I get home from work and screen shot it here.
I used this in my PDJ entry:
http://opengameart.org/pdj-entry/haxe-runner
I used some of these in my PDJ entry:
http://opengameart.org/pdj-entry/haxe-runner
I used some of these tiles for my PDJ entry:
http://opengameart.org/pdj-entry/haxe-runner
I used some of this UI pack in my PDJ entry:
http://opengameart.org/pdj-entry/haxe-runner
Wuselfaktor -> the feeling of seeing a lot of tiny people walking around being busy.
Source: http://www.intelligent-artifice.com/2007/04/ubisoft_buys_su.html
In English we call this scurrying about (or something approximately close to it). We might also call it keeping busy if we're the ones doing the scurrying. My wife is especially apt to keep busy; whether she actually gets much done is another story but suffice to say we are familiar with this idea in English.
@foz
I'm currious to see the results too.
@johndh
Any news?
Just uploaded my game, didn't have any trouble. Try it again. If not, try zipping and upload the zip.
This runner tutorial game is no longer going to be a single blog entry. It's gonna be a mini series because it's grown so much. Trying to fit everything I did to make this game into one blog post would be like a mountain of text and quite intensive to make readable and followable.
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