WHoa, what's this???
how do we make games?
yeah but which library is good?
you just try every single library for best results?
Hmmm, how do you prepare one for a jam
So, i guess you can't really catch a bug and glitch when it happens?
pinpointing the exact mistake?
sweet
Cool! What do you usually want from a game then?A prototype perhaps.
Oh wow, amazing. I definitely want to write it myself,with some adjustments.
thanks for the link, i am browsing it.
so technically, that collission is definitely an overlap in computers? not when the edge touches one another?
Wow, what did u use to make it??
it looks alright, i don't think there was any game of that caliber that move naturally, from diablo to AoE
but referencing from existing game, it is distance/time equals to velocity?
maybe 6 to 5 px is good?
ah, i miss 3d.
especially low poly ones.
WHoa, what's this???
how do we make games?
yeah but which library is good?
you just try every single library for best results?
Hmmm, how do you prepare one for a jam
So, i guess you can't really catch a bug and glitch when it happens?
pinpointing the exact mistake?
sweet
Cool! What do you usually want from a game then?
A prototype perhaps.
Oh wow, amazing.
I definitely want to write it myself,with some adjustments.
thanks for the link, i am browsing it.
so technically, that collission is definitely an overlap in computers? not when the edge touches one another?
Wow, what did u use to make it??
it looks alright, i don't think there was any game of that caliber that move naturally, from diablo to AoE
but referencing from existing game, it is distance/time equals to velocity?
maybe 6 to 5 px is good?
ah, i miss 3d.
especially low poly ones.
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