of which makes me happy with its, pictorials and images and screenshots but, i don't know which sentence i should be looking for as the right answer i guess.
or even, "how to look for the right answer, happily and exitedly" i should try and google that.
So yeah, um, i really really like getting random answers from random people. Live. More correct.
But getting the right answer yourself, is also quite something. Opengameart is quite beautiful, like rpgmaker.net. Even substantially faster and has nice engines.
Now, where was i... Okay, trying to draw 3D design of a game, made of scene, levels, frames, or panels. Modularly.
The modules, are technically architectural... made of a set of tools or elements. Arches, bridges, walls, floors. Each belong to their own directions and facing angles. And then, have their own patterns, forms, which i don't know the, guiding parameters of it.
So, basically i was trained in animation, and my interest was more in the character illustration stuff, than mechanical softwares like maya. But i also like games, comics, and being able to draw a whole lots of things to make a scene, playable.
They say there is the reading way we call "scanning" vs "skimming"
i wonder if i have been skimming too much or scanning or...
idk. it's boring and painful to the brain and the heart and the, disappointment.
2 fast 2 furious?
Asking what is the module of game design would show a list of game design school "modules"
"what is the module of game environment do?" is also the wrong question
but there is this pdf https://static1.squarespace.com/static/574e757260b5e93b27fb18ac/t/5b4804012b6a286d041b6fc9/1531446278799/BraidenFenech_ApproachesToModularConstructionForReal-timeGameEnvironments.pdf
of which makes me happy with its, pictorials and images and screenshots but, i don't know which sentence i should be looking for as the right answer i guess.
or even, "how to look for the right answer, happily and exitedly"
i should try and google that.
So yeah, um, i really really like getting random answers from random people. Live. More correct.
But getting the right answer yourself, is also quite something.
Opengameart is quite beautiful, like rpgmaker.net. Even substantially faster and has nice engines.
Now, where was i...
Okay, trying to draw 3D design of a game, made of scene, levels, frames, or panels. Modularly.
The modules, are technically architectural...
made of a set of tools or elements. Arches, bridges, walls, floors. Each belong to their own directions and facing angles. And then, have their own patterns, forms, which i don't know the, guiding parameters of it.
I wonder where should i be looking at
or what should i be looking for
So, basically i was trained in animation, and my interest was more in the character illustration stuff, than mechanical softwares like maya.
But i also like games, comics, and being able to draw a whole lots of things to make a scene, playable.
https://polycount.com/discussion/170819/modelling-buildings-with-interior-question
So supposedly, what makes the character and environment connects together?
Bumping this with links i use to.
Need all the knowledge i can get.
Wow, this is really inspiring!
what engine can you implement this to?
and why do you use the whittaker diagram?
...not my type
this image is from twitter.com/sc_ome btw
I'd like to recommend construct and gdevelop :)
I'm trying it~
it's simple and lovely
but lots of dropdown menu! i click and i cant go back to game???
did you write all those menu before you made it? and map it all
'D love to see how you made it! :D
uuuuuɐɯʇɐq ǝʞᴉl s,ʇᴉ ʍouʞ noʎ :D:D:D
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