that's a very interesting article. I think i get it. It seems the implementation of AI is case by case,
since a game could be anything, from grid based to edge based... so the wisest thing seems to, create all assets first, then make the AI around the asset.
And from there, best to consider, how the AI think, basically implementing your thoughts, into the AI,whether it is about finding the shortest path, or making the most efficient strategy
very interesting, seems the case of AI is like building characters of a story
that's a very interesting article. I think i get it. It seems the implementation of AI is case by case,
since a game could be anything, from grid based to edge based...
so the wisest thing seems to, create all assets first, then make the AI around the asset.
And from there, best to consider, how the AI think, basically implementing your thoughts, into the AI,whether it is about finding the shortest path, or making the most efficient strategy
very interesting, seems the case of AI is like building characters of a story
am i correcct?
thanks bencreating
Oh hey, MedicineStorm
I am not sure about it... seems very advanced for my use currently since it seems to
encompass robotics too!
But from i understand, the first paragraphc seems to suggest there are other better methods that preprocess graph for pathfinding?
And how do i implement this to my assets?
Cheers
Wow, seems you have figured out your AI!
Well done!
Is there even a jrpg like this??
Beautiful... yeah AI is hard!
You should figure out what is the AI going to do first, i think :D
Wow, cant wait to play it.
I never actually play diablo style games... :/
These are beautiful
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