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Re: Weekly Challenge: Flora (due March 14, 2011)
Thursday, March 31, 2011 - 12:35

Congrats to p0ss: his 3 dead trees is OGA's favorite!

http://opengameart.org/content/3-dead-trees

Re: Weekly Challenge: Fauna (due 2011-03-28)
Thursday, March 31, 2011 - 12:34

Check out our entries tagged Fauna: http://opengameart.org/search/art?keys=fauna

The entry with the most Favorites will be declared the challenge winner!

Re: Github?
Thursday, March 31, 2011 - 12:20

I got to use GitHub during the game jam. Pretty interesting.

For now I'm staying with Google Code just due to inertia.

I might consider GitHub down the road.  I'm not going to just jump into it -- I'm unsure of how much more time I'll need to spend handling pulls/merges.  I have no free time as it is.

Re: Tileset 1bit Color
Tuesday, March 29, 2011 - 14:03

Used here! http://www.detribus-game.com/

Re: Balance
Monday, March 28, 2011 - 05:19

Mumu, very few games have power equality between the hero and enemies. If so, the hero would lose 50% of 1-on-1 battles.

Re: Scrolls
Friday, March 25, 2011 - 15:17

c: yes, seems the engine is sloowwwwly maturing so that it's possible to do these things without code changes.

I do plan on adding those other things to maps.... basically allow map events to spawn powers.  It will require code, but once it's done there will be all kinds of possibilities.

Re: FLARE - Feedback
Friday, March 25, 2011 - 12:07

Thanks Alex!

Re: Scrolls
Friday, March 25, 2011 - 11:55

I think I'll only do identify if I plan to have LOTS of cursed items, and the ability to equip unidentified items.

Re: Weekly Challenge: Fauna (due 2011-03-28)
Friday, March 25, 2011 - 11:02

Buch, generally it has to be newly-created or new to OGA

Re: Scrolls
Friday, March 25, 2011 - 09:45

Nicely done.

Shield is kind of a hard one to do, because that shield buff is currently tied to max mental weapon power.  Thus a typical player who'd use this (not a magician) would get 4 temp HP from this.  I'll be changing this when I get around to it, so that spells can either have fixed damage/value or can be tied to an equipped weapon.

I'll make some tweaks and add these.

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