I got to use GitHub during the game jam. Pretty interesting.
For now I'm staying with Google Code just due to inertia.
I might consider GitHub down the road. I'm not going to just jump into it -- I'm unsure of how much more time I'll need to spend handling pulls/merges. I have no free time as it is.
c: yes, seems the engine is sloowwwwly maturing so that it's possible to do these things without code changes.
I do plan on adding those other things to maps.... basically allow map events to spawn powers. It will require code, but once it's done there will be all kinds of possibilities.
Shield is kind of a hard one to do, because that shield buff is currently tied to max mental weapon power. Thus a typical player who'd use this (not a magician) would get 4 temp HP from this. I'll be changing this when I get around to it, so that spells can either have fixed damage/value or can be tied to an equipped weapon.
Congrats to p0ss: his 3 dead trees is OGA's favorite!
http://opengameart.org/content/3-dead-trees
Check out our entries tagged Fauna: http://opengameart.org/search/art?keys=fauna
The entry with the most Favorites will be declared the challenge winner!
I got to use GitHub during the game jam. Pretty interesting.
For now I'm staying with Google Code just due to inertia.
I might consider GitHub down the road. I'm not going to just jump into it -- I'm unsure of how much more time I'll need to spend handling pulls/merges. I have no free time as it is.
Used here! http://www.detribus-game.com/
Mumu, very few games have power equality between the hero and enemies. If so, the hero would lose 50% of 1-on-1 battles.
c: yes, seems the engine is sloowwwwly maturing so that it's possible to do these things without code changes.
I do plan on adding those other things to maps.... basically allow map events to spawn powers. It will require code, but once it's done there will be all kinds of possibilities.
Thanks Alex!
I think I'll only do identify if I plan to have LOTS of cursed items, and the ability to equip unidentified items.
Buch, generally it has to be newly-created or new to OGA
Nicely done.
Shield is kind of a hard one to do, because that shield buff is currently tied to max mental weapon power. Thus a typical player who'd use this (not a magician) would get 4 temp HP from this. I'll be changing this when I get around to it, so that spells can either have fixed damage/value or can be tied to an equipped weapon.
I'll make some tweaks and add these.
Pages