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Updated to CC-BY 3.0
Wednesday, April 11, 2012 - 08:10

Updated to CC-0

Updated to CC-BY 3.0
Wednesday, April 11, 2012 - 08:05

Updated to CC-BY 3.0

Updated license to Public
Wednesday, April 11, 2012 - 07:59

Updated license to Public Domain. Cleaned up some edges.

Updated to Public Domain.
Wednesday, April 11, 2012 - 07:51

Updated to Public Domain.

Updated to Public Domain (CC0
Wednesday, April 11, 2012 - 07:47

Updated to Public Domain (CC0) and cleaned up some edges.

Updated to Public Domain.
Wednesday, April 11, 2012 - 07:40

Updated to Public Domain. Cleaned up some edges.

Updated license to Public
Wednesday, April 11, 2012 - 07:33

Updated license to Public Domain (CC0). Fixed edges.

See them animated here: http:
Tuesday, April 10, 2012 - 03:31

See them animated here: http://clintbellanger.net/rpg/blog/20120408

Hm. I guess the game ends
Sunday, April 8, 2012 - 22:10

Hm. I guess the game ends eventually? Can't keep happiness and money up forever. Eventually you'd be addicted to each class of item.

Rendering armor for Flare isn
Thursday, April 5, 2012 - 23:41

Rendering armor for Flare isn't an easy process.

The current armors are here: http://opengameart.org/content/isometric-hero-and-heroine

A very high level overview:

You'd want to take the empty base human body and put your armor/clothes onto that mesh. Depending on the model, you might parent parts to certain bones; or you might add the armature's vertex groups to your mesh. Test by making sure the armor deforms well in all animations/directions.

Then you'd use the included script to render all the frames in 8 directions.

Then you'd combine the individual frames into one sprite sheet.

If you decide to actually give this a try, feel free to email me when you get stuck.

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