You'd want to take the empty base human body and put your armor/clothes onto that mesh. Depending on the model, you might parent parts to certain bones; or you might add the armature's vertex groups to your mesh. Test by making sure the armor deforms well in all animations/directions.
Then you'd use the included script to render all the frames in 8 directions.
Then you'd combine the individual frames into one sprite sheet.
If you decide to actually give this a try, feel free to email me when you get stuck.
Updated to CC-0
Updated to CC-BY 3.0
Updated license to Public Domain. Cleaned up some edges.
Updated to Public Domain.
Updated to Public Domain (CC0) and cleaned up some edges.
Updated to Public Domain. Cleaned up some edges.
Updated license to Public Domain (CC0). Fixed edges.
See them animated here: http://clintbellanger.net/rpg/blog/20120408
Hm. I guess the game ends eventually? Can't keep happiness and money up forever. Eventually you'd be addicted to each class of item.
Rendering armor for Flare isn't an easy process.
The current armors are here: http://opengameart.org/content/isometric-hero-and-heroine
A very high level overview:
You'd want to take the empty base human body and put your armor/clothes onto that mesh. Depending on the model, you might parent parts to certain bones; or you might add the armature's vertex groups to your mesh. Test by making sure the armor deforms well in all animations/directions.
Then you'd use the included script to render all the frames in 8 directions.
Then you'd combine the individual frames into one sprite sheet.
If you decide to actually give this a try, feel free to email me when you get stuck.
Pages