I wouldn't count Flare in for non-iso games for the Liberated Pixel Cup. I doubt I can make that a priority betwen now and July 1.
However, I might decide to use Flare to make a contest entry. If so, Flare could end up having ortho support by the end of the contest. Depending on how ambitious I want to get with the contest.
People who see this art and can only think of "RPG" are underestimating things!
Examples:
Sticking closer to the standard RPG fare, we could make a regular JRPG. Or we could make a Tactics game. Or a multiplayer deathmatch action RPG.
Look at the indie game Wizorb. it's got old top-down RPG art but it's a Breakout game.
Let's get some nice creatures and we can do a vertical scroller "shooter" type game (ala Galaga or Galaxian) but with goblins or skeletons marching in weird formations.
Make a medieval Sim City with the town tile set, or Sims with the interior tile set
Make an anti-RPG where you lampshade all sorts of RPG tropes. You're a mayor who must protect his town from Adventurers/Heros. Put traps in the town barrels. Hire the heros to kill rats in your basement (oops, we keep the Arch-lich down there).
Additionally, we might not need to make "medieval" art to follow the spec? E.g. can I submit an office/cubicle tile set?
I wouldn't count Flare in for non-iso games for the Liberated Pixel Cup. I doubt I can make that a priority betwen now and July 1.
However, I might decide to use Flare to make a contest entry. If so, Flare could end up having ortho support by the end of the contest. Depending on how ambitious I want to get with the contest.
People who see this art and can only think of "RPG" are underestimating things!
Examples:
Additionally, we might not need to make "medieval" art to follow the spec? E.g. can I submit an office/cubicle tile set?
Awesome collab!
Updated these to CC-BY 3.0
Now CC-BY 3.0.
Please remember to also credit the texture photographers.
Updated to Public Domain (CC0)
Now CC-BY 3.0
Updated the license on this art to CC-BY 3.0
Updated to CC-BY 3.0
Updated to CC-BY 3.0.
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