Save, config, and data file locations follow the XDG standard. I know it's weird.
We're not actually posting binary builds, just checking in code updates. It doesn't make sense to maintain a build number. Plus we have several developers working at different paces, not building on one central machine.
The gain on these is set to work well with Flare. Because the player hears these sounds constantly, they have to be less noticable so as not to be annoying.
Though it should be showing some kind of error, it's possible that the app just can't find any of the data files. Check your environment variables? Here's where Flare looks for data files:
We're using a SUBSET of the gettext .po format, basically only simple msgid,msgstr pairs.
Not all of the game's text is ready for the translation files yet, but we'll be there soon.
Also, as I've warned in my latest blog post: all of the current data could be scrapped at any point. At a later point, once more of the game/story/world is laid out and filled in, we'll have an official call for translations.
Save, config, and data file locations follow the XDG standard. I know it's weird.
We're not actually posting binary builds, just checking in code updates. It doesn't make sense to maintain a build number. Plus we have several developers working at different paces, not building on one central machine.
I went in and made you the submitter instead of anonymous.
Amusing game! Glad to see my pirate in use.
I like the wharfs. The odd missing pieces give a strange story.
Of course, it's all CC-BY-SA so feel free to fix them.
Using these in the Flare grassland tile set (release coming soon)
The gain on these is set to work well with Flare. Because the player hears these sounds constantly, they have to be less noticable so as not to be annoying.
I'm a sucker for low poly sci-fi stuff. Great modeling.
This is magnificent. Using these in Flare's overworld tile set.
Awesome, sorry for the mess!
Though it should be showing some kind of error, it's possible that the app just can't find any of the data files. Check your environment variables? Here's where Flare looks for data files:
https://github.com/clintbellanger/flare/wiki/Directories
Is the Flare data in one of those places? Specifically the "PATH_DATA" section.
(update)
If you used "make install", see if the data is in /usr/local/flare.
If it is, see if a "mods" folder is there.
It's possible that my WIP code is breaking something. I just pushed an update to the cmake file that could be the whole issue.
So we started handling translations: https://github.com/clintbellanger/flare/tree/master/languages
We're using a SUBSET of the gettext .po format, basically only simple msgid,msgstr pairs.
Not all of the game's text is ready for the translation files yet, but we'll be there soon.
Also, as I've warned in my latest blog post: all of the current data could be scrapped at any point. At a later point, once more of the game/story/world is laid out and filled in, we'll have an official call for translations.
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