Isometric Hero and Heroine
Here are the hero and heroine sprites used in Flare.
The scale you see is approximately 32x32px = 1m^2. Shaped appropriately for 64x32px base tiles (those measure 1.5m^2). This means the sprites are approximately 50px tall -- very similar to the scale used in old games like Fallout, Baldur's Gate, and Diablo. The scale is set to also work well for turn-based games (tactics, rogue-likes).
The same basic equipment is given for both genders. Each is in its own layer:
- Base full-body armor (cloth, leather, steel)
- Blade weapons (dagger, shortsword, longsword, greatsword)
- Ranged weapons (slingshot, shortbow, longbow, greatbow)
- Magic weapons (wand, rod, staff, greatstaff)
- Shields (buckler, shield)
Each frame of animation is 128x128px (large enough to fit all equipment). Animations are shown in 8 directions.
- Stance (4 frames)
- Running (8 frames)
- Melee Swing (4 frames)
- Block (2 frames)
- Hit and Die (6 frames)
- Cast Spell (4 frames)
- Shoot Bow (4 frames)
Finally, heads are on a separate layer.
- Male comes with a short hair, bald, and hood option
- Female only has one option at the moment
I use Blender 2.49 to create all of these. Blender files attached. Included is a python script that renders the 32-frame animation in 8 directions. Also included is an ImageMagick montage script to combine those 256 images into one sprite sheet.
Additional Credits:
Distressed Leather (used in Leather Armor) by D. Sharon Pruitt (CC-BY) http://www.flickr.com/photos/pinksherbet/3005071597/
A few weapons loosely inspired by Naraphim (CC-BY-SA) http://naraphim.deviantart.com/art/Weapon-Set-Complete-2007-73660253








Comments
damn, your art is awesome!
Sometimes I think i should have used your art for my diablo clone game. :P
oh well, the art i have is fine enough for how the game is programmed. Maybe next time :P
Keep up the great! work
Hi Clint, is nice to see your work =).
Congrats for the evolution of flare.
Cheers,
could you just use png ?i cant download .zip
Hi, I'm making an RPG game and I desperately need modular enough character models. Looked everywhere, and even paid for some, but they were not good enough. These, however, are perfect, but I'm not sure if I'm allowed to use them in a commercial game (free but ad supported). Do I only need to credit + give link to an original (or a modification if I make one), or do I need to license the entire game as CC-BY-SA? Thanks
Anonymous, glad you like them!
About CC-BY-SA: it's unclear. Most people think that your game code license isn't affected by the art license. It may affect the rest of the art in your game, in some uses (e.g. are screenshots and video of the game "remixes" of the various art?).
You're nice enough to ask, so we'll go with credit + link (and mods if you make one) and you're good.
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