I tend to release almost all the art I make under CC0, and will do so for this too. Feel free to ask if you need something specific (I'm also open to paid commissions - some not-so-appropriate self-advertising is always good)
@surt: the waterfall looks much better now. And the door too... I think I'll include both in the tileset.
@ldarren: It will, as long as I can draw them and I don't lose interest in this. You know, one of the reasons because I started this thread is to get feedback on what people (YOU!) think it would be useful to include.
So, if you have specific needs, try to ask (but don't expect me to add everything you suggest)
Also, I'd like to add that I am making special offers for pixel art user interfaces. Something like this could cost you around $100, and lower prices can be arranged if you need less widget types.
Seems vk removed it from his submissions... It is not listed inside his profile. Which parts you need? If it isn't too much stuff, I could make a dismantled version myself
The project plan looks quite ambitious, actually, so at first sight I thought you were just dreaming a lot higher than what you could actually do - as many people out there (often me included). But the result looks quite professional and I had to reconsider - you are doing a good job here.
One personal suggestion would be to make ship movement a little inertial (is this the right word? I'll explain better), that is: the ship doesn't instantly stop when you release the movement key, but moves on for a little (how much? it depends on you). Basically, you apply a force to the moving entity, instead of setting its speed directly, and the entity slows down when you release because another force (the friction) slows it down.
This would make the whole movement thing a lot more realistic with very little effort. At the moment movement is not much smooth, at least to me.
And please translate it in English! Or at least put it in the todo list... It would enlarge your audience a lot for sure.
Last, I'd point out (but maybe you know that) that the shield bar on the top doesn't reduce when your shield gets damaged, whereas health does.
Other than that, I'm positively impressed. Good work!
p.s. do you plan making source available - other than the 'view source' in the browser, something like a repository or similar?
@Andrettin: you're welcome!
I've added bridges and torches, but I'm not quite sure about the latter
EDIT: started sketching some people too (the knight is horrible, I know)... What about having them so small?
I tend to release almost all the art I make under CC0, and will do so for this too. Feel free to ask if you need something specific (I'm also open to paid commissions - some not-so-appropriate self-advertising is always good)
@surt: the waterfall looks much better now. And the door too... I think I'll include both in the tileset.
@ldarren: It will, as long as I can draw them and I don't lose interest in this. You know, one of the reasons because I started this thread is to get feedback on what people (YOU!) think it would be useful to include.
So, if you have specific needs, try to ask (but don't expect me to add everything you suggest)
EDIT: in the meanwhile, I added some objects
Some more water... Especialy looking for suggestions with the waterfall tile
Updated with some water tiles:
Hmmm... Maybe a bit late, but... What would you consider enough in change of Half-Life for Steam?
Bump!
Also, I'd like to add that I am making special offers for pixel art user interfaces. Something like this could cost you around $100, and lower prices can be arranged if you need less widget types.
Seems vk removed it from his submissions... It is not listed inside his profile. Which parts you need? If it isn't too much stuff, I could make a dismantled version myself
Interesting indeed
I tried it - looks rather nice.
The project plan looks quite ambitious, actually, so at first sight I thought you were just dreaming a lot higher than what you could actually do - as many people out there (often me included). But the result looks quite professional and I had to reconsider - you are doing a good job here.
One personal suggestion would be to make ship movement a little inertial (is this the right word? I'll explain better), that is: the ship doesn't instantly stop when you release the movement key, but moves on for a little (how much? it depends on you). Basically, you apply a force to the moving entity, instead of setting its speed directly, and the entity slows down when you release because another force (the friction) slows it down.
This would make the whole movement thing a lot more realistic with very little effort. At the moment movement is not much smooth, at least to me.
And please translate it in English! Or at least put it in the todo list... It would enlarge your audience a lot for sure.
Last, I'd point out (but maybe you know that) that the shield bar on the top doesn't reduce when your shield gets damaged, whereas health does.
Other than that, I'm positively impressed. Good work!
p.s. do you plan making source available - other than the 'view source' in the browser, something like a repository or similar?
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