@claudeb: you're welcome! Just, it's a WIP palette, so maybe Buch's Palette 0.1 would be a more appropriate name... That being said, now that you mention that, I notice myself similarities with DB16. They were not intended at all. Maybe I've worked so much with that palette that I couldn't help ending up with something similar... I have an extra green, and a purple tone as well, that DB16 has not. But they're very similar nonetheless.
Yep, beware procedurally generated palettes! My colour choices (which are not always the best) had a general improvement when I began choosing colors according to how they looked rather than to their numeric values (be it RGB or HSV). I think that the point is what claudeb said, that colors look differently according to their neighbors and their placing in the piece (I think the correct term is clustering). That will hardly be captured by the color's numeric values.
By the way, I have a little 16-colors palette of mine. I've been doodling with that for a while, so I'll post it here.
Also, I do not own Super Mario - he's there just for demonstrative purposes.
@yd: I can't completely agree. While there are certainly not many games, in terms of quantity, in the FOSS world, there are some: Wesnoth, for instance, is quite complete and playable; Frogatto is as well (and I guess it is not casual that it was made by the same developers). I think we could put Flare amongst those as well, although it is not complete yet, for it really looks like a game. These are the first coming to my mind, but I think we could find some more.
Still your point does make sense: since most FOSS game developers (and I use the term in its widest meaning of programmers, artists, designers and whatever related to game developing) are hobbyists, it's quite hard to find focused teams. This surely slows down FOSS game development and turns most of the projects into eternal WIPs.
That being said, now I really want to watch that documentary.
At any rate, I've made a packed tileset, containing all the original tiles plus the edits and additions made by surt, usr_share and Kemono. It does work well in at least two popular map editing programs (Tiled and PyxelEdit), and I won't change that layout anymore.
Also, @Hydroque: what do you mean by 'making these into 32x32 textures'? Do you want the tiles to be 32x32? Or do you want to split the image you posted into 32x32 pieces?
I still can't see where's the issue you're pointing to (unless you're referring to the previously mentioned grid alignment of horizontal bridge). Maybe this picture will be of some help understanding how tiles should be split. As you see, there are no intertwined tiles, and all the tiles are 16x16. Hope this clarifies
I was going to say "Nice! Someone should make a game out of these!" - and then I read on your website they're a teaser for your project... Eager to see more, good work on these!
@kheftel: yes they are
Me likes! This could be easily tuned for different 4-color combinations
@claudeb: you're welcome! Just, it's a WIP palette, so maybe Buch's Palette 0.1 would be a more appropriate name... That being said, now that you mention that, I notice myself similarities with DB16. They were not intended at all. Maybe I've worked so much with that palette that I couldn't help ending up with something similar... I have an extra green, and a purple tone as well, that DB16 has not. But they're very similar nonetheless.
I've made an .aco file (Photoshop color tables) for the palette if anyone finds it useful: https://drive.google.com/file/d/0B3zul1XNyPSfekpTMzJHeEVOZjQ/edit?usp=sh...
Yep, beware procedurally generated palettes! My colour choices (which are not always the best) had a general improvement when I began choosing colors according to how they looked rather than to their numeric values (be it RGB or HSV). I think that the point is what claudeb said, that colors look differently according to their neighbors and their placing in the piece (I think the correct term is clustering). That will hardly be captured by the color's numeric values.
By the way, I have a little 16-colors palette of mine. I've been doodling with that for a while, so I'll post it here.
Also, I do not own Super Mario - he's there just for demonstrative purposes.
@yd: I can't completely agree. While there are certainly not many games, in terms of quantity, in the FOSS world, there are some: Wesnoth, for instance, is quite complete and playable; Frogatto is as well (and I guess it is not casual that it was made by the same developers). I think we could put Flare amongst those as well, although it is not complete yet, for it really looks like a game. These are the first coming to my mind, but I think we could find some more.
Still your point does make sense: since most FOSS game developers (and I use the term in its widest meaning of programmers, artists, designers and whatever related to game developing) are hobbyists, it's quite hard to find focused teams. This surely slows down FOSS game development and turns most of the projects into eternal WIPs.
That being said, now I really want to watch that documentary.
Nice one! Your actual work is always large than the preview would suggest - opening the download file is always a nice surprise
@Hydroque: a 32x32 version of the tileset is not in my plans for the immediate future.
At any rate, I've made a packed tileset, containing all the original tiles plus the edits and additions made by surt, usr_share and Kemono. It does work well in at least two popular map editing programs (Tiled and PyxelEdit), and I won't change that layout anymore.
Also, @Hydroque: what do you mean by 'making these into 32x32 textures'? Do you want the tiles to be 32x32? Or do you want to split the image you posted into 32x32 pieces?
I still can't see where's the issue you're pointing to (unless you're referring to the previously mentioned grid alignment of horizontal bridge). Maybe this picture will be of some help understanding how tiles should be split. As you see, there are no intertwined tiles, and all the tiles are 16x16. Hope this clarifies
I was going to say "Nice! Someone should make a game out of these!" - and then I read on your website they're a teaser for your project... Eager to see more, good work on these!
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