@InanZen: added your new pieces to the submission (licensed as CC0: if you want a different license, you should make a new submission of those). Thanks! I also tried the game, but there was no server online so I could not try the multiplayer... Now I'm waiting for someone to come home to try the local coop :)
I like the way you use the paddle pieces for buttons
I'd suggest you to stick to one style only with graphics: some UI elements (the cursor, a box and the arrows in the settings screen) seem very out of place... But maybe those were just placeholders
And I noticed that when pressing UP to release the ball, the paddle moves to the right... Is that intentional?
Besides that, well done! It's always nice to see my art in action.
I was thinking of implementing some leaderboards system, but to do so I needed server-side scripting, which github pages does not offer. So I moved the website to sourceforge project web:
Well, I'll try smoothing the difficulty a bit, then... The idea of changing level composition is not bad.
As for level completion, the initial idea was to have a falling bonus that cleared the level, easier to be found if there are only a few pieces left. I'm implementing some bonuses right now, so I'll see what comes out...
@InanZen: source code? I chose that license because the game it is made for uses that one preferably...
@zerohero: sure I do! Is paypal ok for you?
Me too! Those are really cute!
Hello!
I added the support for high scores (not very safe and hacker proof, but it will do...)
And also added some combo system... Tell me what you think!
Try it here
@InanZen: added your new pieces to the submission (licensed as CC0: if you want a different license, you should make a new submission of those). Thanks! I also tried the game, but there was no server online so I could not try the multiplayer... Now I'm waiting for someone to come home to try the local coop :)
I like the way you use the paddle pieces for buttons
I'd suggest you to stick to one style only with graphics: some UI elements (the cursor, a box and the arrows in the settings screen) seem very out of place... But maybe those were just placeholders
And I noticed that when pressing UP to release the ball, the paddle moves to the right... Is that intentional?
Besides that, well done! It's always nice to see my art in action.
Hi all!
I was thinking of implementing some leaderboards system, but to do so I needed server-side scripting, which github pages does not offer. So I moved the website to sourceforge project web:
http://shinybreakout.sourceforge.net
(note that leaderboards are not implemented yet, I'm working on it at the moment...)
Well, the easy way would be opening the images with Photoshop or Gimp or any other image editing program and manually crop them.
There is! Use ESC to pause
Added bonus effects - extra points, extra lives, level completion and sticky paddle. More are to come...
Also reduced initial difficulty
Well, I'll try smoothing the difficulty a bit, then... The idea of changing level composition is not bad.
As for level completion, the initial idea was to have a falling bonus that cleared the level, easier to be found if there are only a few pieces left. I'm implementing some bonuses right now, so I'll see what comes out...
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