@O.L. : Hmmm... I think I can figure out what that error is, I'll fix it quickly and upload it with next commit.
I've added lives (finally!) and levels support. I was just wondering what could be an engaging way of increasing difficulty with higher levels.
At the moment, I'm increasing general speed by 10% of the original speed, and slightly increasing ball speed, though I don't know if there could be other ways of increasing difficulty. Any ideas about it?
Well, actually the game works on Chrome, which AFAIK should be pretty the same as Chromium... Anyway, I'll add WASD as alternative controls and see if it fixes the problem
@InanZen: there's no need to submit it, as it's just a small edit of the original piece. It can be downloaded from your comment (right click and then 'save as...')
It's very nice to hear of people making games with my art, so once you have something to show of your game please post it somewhere!
@Alucard, @William.Thompsonj: thank you! It's always nice to hear that my art is being used in a game - please let me see something once you have it ready :)
Well, that was a pretty dumb error... I simply didn't check if a character existed in the bitmap font before printing it
@O.L. : Should be fixed now - could you please check?
@O.L. : Hmmm... I think I can figure out what that error is, I'll fix it quickly and upload it with next commit.
I've added lives (finally!) and levels support. I was just wondering what could be an engaging way of increasing difficulty with higher levels.
At the moment, I'm increasing general speed by 10% of the original speed, and slightly increasing ball speed, though I don't know if there could be other ways of increasing difficulty. Any ideas about it?
Ok, WASD version is now up. Tell me if it works... (Use A and D to move, S to shoot ball, E or Enter to pick menu option)
I also added a small main menu and a background (which is much of a placeholder, actually).
Well, actually the game works on Chrome, which AFAIK should be pretty the same as Chromium... Anyway, I'll add WASD as alternative controls and see if it fixes the problem
@InanZen: there's no need to submit it, as it's just a small edit of the original piece. It can be downloaded from your comment (right click and then 'save as...')
It's very nice to hear of people making games with my art, so once you have something to show of your game please post it somewhere!
I'm making an HTML5 breakout game too... http://buch415.github.io/shiny-breakout/
It still has some issues and many things to add, but looks nice to me, and (mostly important) I'm having lots of fun learning javascript
@Surt: definitely more than a few! Thank you, added them to the submission and added you as collaborator
Well, took a bit longer than usr_share, but here's my try: http://opengameart.org/content/buddha-statues-32x32 (I changed the palette, actually)
@Alucard, @William.Thompsonj: thank you! It's always nice to hear that my art is being used in a game - please let me see something once you have it ready :)
Well, not properly a big part, but... it's the buttons and medals linked above
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