The farm is by "dauerflucher" and licensed under CC-BY-SA 3.0, these renders fall under the same license.
I made them using the blend files at https://github.com/unknown-horizons/gfx and if you're not afraid of blender (I'm a noob but I got the hang of moving through the 3d space there to some degree at least) you can do too ;)
You need to make the repository public. It is not accessible right now.
Do you have a goal you plan to reach or is it a add-stuff-as-long-as-its-fun project? :)
If you would like to polish it, I have a few suggestions:
1. Make the buttons equal-colored but give them hover/active/passive states.
2. Have status/action information above buildings (in a floatingly-disappearing kind of way), for example when they generate something or are in need of something. This is probably the best way to give players information about required action.
It feels a bit strange to place diagonal-grid-design-buildings on a vertical/horizontal grid, especially without having a preview of where a building will appear after clicking. The buildings are available as 3d models, so theoretically it would be possible to render them in a different perspective. (probably quite some work, unless you're a blender pro though) ^^
The farm is by "dauerflucher" and licensed under CC-BY-SA 3.0, these renders fall under the same license.
I made them using the blend files at https://github.com/unknown-horizons/gfx and if you're not afraid of blender (I'm a noob but I got the hang of moving through the 3d space there to some degree at least) you can do too ;)
I manually rendered a farm from UH in top down
and 45° view.
Curiosity satisfied. :)
You need to make the repository public. It is not accessible right now.
Do you have a goal you plan to reach or is it a add-stuff-as-long-as-its-fun project? :)
If you would like to polish it, I have a few suggestions:
1. Make the buttons equal-colored but give them hover/active/passive states.
2. Have status/action information above buildings (in a floatingly-disappearing kind of way), for example when they generate something or are in need of something. This is probably the best way to give players information about required action.
It feels a bit strange to place diagonal-grid-design-buildings on a vertical/horizontal grid, especially without having a preview of where a building will appear after clicking. The buildings are available as 3d models, so theoretically it would be possible to render them in a different perspective. (probably quite some work, unless you're a blender pro though) ^^
♥
Scribe: thanks!
Here's a more color-levelled version of the merc:
I noticed two alread-existing portratis on OGA: post-apocaliptic-soldier and mysterious-man.
There's at least one of these lists on OGA already. Does anybody remember the title?
I can't find the licenses on OpenSourceMusic and Kongregate. I would be surprised if Kongregate supported free-as-in-freedom licenses.
For license-compatible art assets, I recommend Art_asset_resources on FreeGameDevWiki.
TIGForums: Announcing the Liberated Pixel Cup! (Thanks T3604!)
Very cool!
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