I tested and committed the .obj patch. Thanks again, farrer!
I tried exporting Scribe's focus model, which seems to have incorrect texture file names, but when switching to the focus in car selection, I get a segfault:
Loading .mtl Material "vehicles/focus/ford focus2.mtl"
Of course you can! It's all your graphics after all :)
I tried making one without the text labels but "montage" apparently was stuck in an endless loop and "feh" didn't allow to disable them despite what it says in the manual.
1. I don't understand at all why buildings go bancrupt.
2. Nice speech bubbles. But they overlay buildings, hiding them completely, I recommend minimizing the text ("we are going bankrupt" -> "going bankrupt") and moving it higher, so you can still see the building and possibly making it transarent.
3. Having the HUD at the top is nice, it being width-flexible seems like a cool idea too! The line behind the draggable widget is hard to see.
4. If the :) :| :( icon is only related to the tax-%, it can be moved to the widget where you set the taxes - there's enough room. The meanig, or rather the implications, of the different faces is unclear though.
@nubux: The portraits are very good! Santa looks like a psychologically stable wise old man though.
The "Santa Claws" in the game however is a jerk who asks you to prank-install Windows on a few Linux users' computers. He also seems bizarre, he stands around in the wild with snow falling only directly on his spot... strange [http://youtu.be/s3vlKeHcdU8?t=5m].
I tested and committed the .obj patch. Thanks again, farrer!
I tried exporting Scribe's focus model, which seems to have incorrect texture file names, but when switching to the focus in car selection, I get a segfault:
Loading .mtl Material "vehicles/focus/ford focus2.mtl"
Loading image "vehicles/focus/focus bodyTex mud.png"
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff2310404 in ?? () from /usr/lib/xorg/modules/dri/r600_dri.so
(gdb) bt
#0 0x00007ffff2310404 in ?? ()
from /usr/lib/xorg/modules/dri/r600_dri.so
#1 0x000000000042b4f1 in PApp::drawModel(PModel&) ()
#2 0x00000000004151eb in MainApp::renderStateChoose(float) ()
#3 0x0000000000418525 in MainApp::render(float) ()
#4 0x000000000042db43 in PApp::run(int, char**) ()
#5 0x0000000000405e4a in main ()
farrer, can you tell me how you exported Scribe's model so that it would work in TR?
Good luck! Let us know if you turn out making open source games for google ;) (I know at least one person did: http://replicaisland.blogspot.de/ )
We turned out using this wand in a Unity3d prototype: http://7dfps.org/?projects=friendly-subway-exit
PS: thanks for taking the licensing serious! :)
Of course you can! It's all your graphics after all :)
I tried making one without the text labels but "montage" apparently was stuck in an endless loop and "feh" didn't allow to disable them despite what it says in the manual.
This is a great pack and the preview does not do justice to it :)
I added tags and another preview image.
Is characters/0008 is original? It looks like a "photo found on the internet" and isn't pixel art.
Nice!
1. I don't understand at all why buildings go bancrupt.
2. Nice speech bubbles. But they overlay buildings, hiding them completely, I recommend minimizing the text ("we are going bankrupt" -> "going bankrupt") and moving it higher, so you can still see the building and possibly making it transarent.
3. Having the HUD at the top is nice, it being width-flexible seems like a cool idea too! The line behind the draggable widget is hard to see.
4. If the :) :| :( icon is only related to the tax-%, it can be moved to the widget where you set the taxes - there's enough room. The meanig, or rather the implications, of the different faces is unclear though.
Awesome! :D
@nubux: The portraits are very good! Santa looks like a psychologically stable wise old man though.
The "Santa Claws" in the game however is a jerk who asks you to prank-install Windows on a few Linux users' computers. He also seems bizarre, he stands around in the wild with snow falling only directly on his spot... strange [http://youtu.be/s3vlKeHcdU8?t=5m].
I think they scale well to 54px
Pages