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Time spent on site promotion
Thursday, April 25, 2013 - 08:59

Time spent on site promotion would be well spent. More contributors would be the best improvement to the site.

As for rewards, perhaps you could enlist the help of some site memebers to create some art. So for example, to create a pixel art character in the likeness of the donator. Or for a higher donation, create a 3d model in the likeness of the donator (basically the same as the flare portrait marathon).

iirc this has been done in
Tuesday, April 23, 2013 - 14:09

iirc this has been done in polymorphable. Its probably worth checking the mod files for this. I believe its handled somewhere in the map events.

Thanks. It looks good in the
Tuesday, April 16, 2013 - 14:25

Thanks. It looks good in the game. In game screenshots:

 

http://pasteboard.co/1Ke17zum.png

http://pasteboard.co/1Ke5Khds.png

 

Thnaks for posting. It looks
Monday, April 15, 2013 - 13:31

Thnaks for posting. It looks like they were generated a little out of synch. Im not 100% sure but i think its got the wrong number of frames in the command. I believe this is the command you should be using.

montage *.png -background "transparent" -geometry 128x128 -tile 36x8 zombie.png

 

I think the key here is the number of frames in each direction (36 and not 24). This is taken from Clints original zombie post:

http://opengameart.org/content/zombie-sprites

 

EDIT:

fyi, it should look like this:

http://opengameart.org/sites/default/files/zombie_0.png

There should be 8 rows. One for each direction.

nice job. please also share
Sunday, April 14, 2013 - 15:30

nice job. please also share the sprite sheets once you have them ready.

As mentioned in your other
Monday, April 8, 2013 - 07:23

As mentioned in your other thread, theres no need to create hacks to modify exp gain, gold or any other rewards because anybody can change it by editing the mods or save files in any plain text editor. The exp reward for each enemy can be altered by editing the text files in the mods/fantasycode/enemies folder, or you can just edit your save file to give yourself an instant exp boost.

Of course there may be some merit for educational purposes but it wont benefit any players.

Hi Arivor,
Wednesday, March 27, 2013 - 15:30

Hi Arivor,

Below are some useful links for you to get involved with flare. Most discussions happen in these areas.

 

  • This Forum
  • IRC: http://webchat.freenode.net/?channels=flarerpg
  • IRC Archive: http://cinnamonroll.blogsite.org/irc/archive/2013/
  • Flare website and blog: http://flarerpg.org/
  • Flare engine issues: https://github.com/clintbellanger/flare-engine/issues?state=open
  • Flare game issues: https://github.com/clintbellanger/flare-game/issues
  • Wiki: https://github.com/clintbellanger/flare-engine/wiki

 Ryan

Im not sure what skill your
Thursday, March 14, 2013 - 09:07

Im not sure what skill your referring to but if you saw an enemy use the skill then its probably possible for you to use it too.

If you look in the mods/fantasycore/powers folder, you will see a file called powers.txt, which lists all of the available skills. Each of these powers has an ID. This ID can be entered directly into your save file to give you the skill. You should put the skill into your "actionbar" section of the save file.

Or if somebody else is
Monday, March 11, 2013 - 13:08

**deleted**

Thanks for the positive
Monday, March 11, 2013 - 12:59

Thanks for the positive feedback. Im assuming that the code will not be wanted in the main project but let me know otherwise:

https://github.com/clintbellanger/flare-engine/issues/395

Anyway, I will move the code to an engine fork instead of a game fork and continue implementing some of the other ideas.

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