its not just about whether the site gets in trouble. the whole point of the site is to provide assets which can be used in games with an open licence. questionable content undermines all of the content on the site if game creators can no longer be confident abou which assets are safe to use. As far as i can see, theres more than a passing reseblence and the base sprite appears to be near identical, regardless of whether the pixels were placed by hand. if it is a mere coincidence, it should be easy to find other similar sprites from before the rpg maker ones with the same base.
fwiw I think Sharm made the right call. Unless the rpg maker copyright holders have explicitly said otherwise, you have to assume that they reserve all rights. And granting rights to use their assets royalty free does not automatically make them public domain.
If you really believe the style to be generic, perhaps you could find some other art in a similar style that pre-date the rpg maker assets.
On a practical level its very simple. The source code is already seperate from any game data produced. There is one repository containing all of the source code (the engine), and other repositories containing game data (the games). In all cases currently, the game data is already distributed under a different license than the engine. The engine and the game data work together to produce a game but the engine could also work with completely different game data. The game data could work with a different engine if one was written to use the same format, suich as in this project: http://www.gemrb.org/wiki/doku.php?id=start.
In both of the cases reported by william.j (search caves of sorrow), the number of times it shows in the results seems to be related to the number of collections they are in.
For other duplicates, such as a bunch of results if you currently browse the latest 2d art search, the duplicates are related to the number of licenses assigned to each piece.
So the duplicates are probably caused by sql joins where the join condition matches multiple records. I'm guessing the joins will be the same for all of the possible search criteria (the above case is probably tags).
I like it. If you do produce an SA version, please consider clarifying the definition of an Adaptation in the context of games. It might be worth adding it into this one just for consistency.
"-BY-SA doesn't protect anything any more than -BY, it only requires derivative works to maintain original author information along side the modifying authors info. It doesn't force people to release derivatives either, that's still at the modifying author's discression"
See section 4.b from the license:
"You may Distribute or Publicly Perform an Adaptation only under the terms of: (i) this License; (ii) a later version of this License with the same License Elements as this License;"
its not just about whether the site gets in trouble. the whole point of the site is to provide assets which can be used in games with an open licence. questionable content undermines all of the content on the site if game creators can no longer be confident abou which assets are safe to use. As far as i can see, theres more than a passing reseblence and the base sprite appears to be near identical, regardless of whether the pixels were placed by hand. if it is a mere coincidence, it should be easy to find other similar sprites from before the rpg maker ones with the same base.
fwiw I think Sharm made the right call. Unless the rpg maker copyright holders have explicitly said otherwise, you have to assume that they reserve all rights. And granting rights to use their assets royalty free does not automatically make them public domain.
If you really believe the style to be generic, perhaps you could find some other art in a similar style that pre-date the rpg maker assets.
If your not specifically looking to roll your own, I would reccommend rot.js
http://ondras.github.io/rot.js/hp/
I used it in my PDJ game. You can see the results here:
https://dl.dropboxusercontent.com/u/141246873/PDJ/index.html
Looking good. I look forward to seeing your updates.
On a practical level its very simple. The source code is already seperate from any game data produced. There is one repository containing all of the source code (the engine), and other repositories containing game data (the games). In all cases currently, the game data is already distributed under a different license than the engine. The engine and the game data work together to produce a game but the engine could also work with completely different game data. The game data could work with a different engine if one was written to use the same format, suich as in this project: http://www.gemrb.org/wiki/doku.php?id=start.
In both of the cases reported by william.j (search caves of sorrow), the number of times it shows in the results seems to be related to the number of collections they are in.
For other duplicates, such as a bunch of results if you currently browse the latest 2d art search, the duplicates are related to the number of licenses assigned to each piece.
So the duplicates are probably caused by sql joins where the join condition matches multiple records. I'm guessing the joins will be the same for all of the possible search criteria (the above case is probably tags).
I also downloaded the art pack. I contacted the author to clarify and yes the license is still valid:
https://twitter.com/RyanDansie/status/448561799194243072
I like it. If you do produce an SA version, please consider clarifying the definition of an Adaptation in the context of games. It might be worth adding it into this one just for consistency.
"-BY-SA doesn't protect anything any more than -BY, it only requires derivative works to maintain original author information along side the modifying authors info. It doesn't force people to release derivatives either, that's still at the modifying author's discression"
See section 4.b from the license:
"You may Distribute or Publicly Perform an Adaptation only under the terms of: (i) this License; (ii) a later version of this License with the same License Elements as this License;"
Just found this game on Kongregate using these assets:
http://www.kongregate.com/games/Junjo/idle-farmer
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