yes the mainline is now the best version to use however there are some issues currently due to the changes in requires not status. i also have a couple more tweaks planned for the engine which i will aim to finish this week.
shirish greenwood point is just a new name for the second map. a few maps have different names now. I dont plan to add any new maps except to fill in the missing locations from alpha demo. the training dummy is used in the player power called decoy. this is in the tactical branch of the power menu asnd available after maxing the traps skill.
Hey Dannimal. I'm trying to render your training dummy to use for my decoy skill. I cant for the life of me get a shadow to appear. Do you have any idea why its not working for this model? I have attached the altered blend file.
Can this be released under CC-BY-SA 3.0?
Unfortunately im getting a black screen whenever I try to load it. Ive tried all of the different graphics options and always get the black screen.
Nice work as usual. Will certainly have a use for this.
yes the mainline is now the best version to use however there are some issues currently due to the changes in requires not status. i also have a couple more tweaks planned for the engine which i will aim to finish this week.
shirish greenwood point is just a new name for the second map. a few maps have different names now. I dont plan to add any new maps except to fill in the missing locations from alpha demo. the training dummy is used in the player power called decoy. this is in the tactical branch of the power menu asnd available after maxing the traps skill.
Thanks. Got it working and added it to the mod.
Hey Dannimal. I'm trying to render your training dummy to use for my decoy skill. I cant for the life of me get a shadow to appear. Do you have any idea why its not working for this model? I have attached the altered blend file.
Danimal that would be good. I still need a couple more npcs in this mod.
NPC added. Thanks Danimal!
alsp could you let me know how to get the pitchfork. im not very familiar with blender.
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