It really is just two colors, but there is one scaled image in the preview, which due to the scale filtering has some grey in it. I put that image there because I couldn't find the original version.
Ravenmore's icons are sadly not CC0, that is a no-go for me. But there are e.g. MELLE's icons that would go great wih this too. I am thinking about updating my Minetest texture pack with these.
I was collaborating with Cethiel from start to finish on this. We were talking about this very early.
Technically his dragon is 3D, because -- as we know, and which is no secret -- it can be rendered from various angles, such as completely top down. But -- from what he told me -- it's a 3D representation made with 2D animation software intended for creating 2D animations -- the 3D model is NOT a polygonal 3D model, or even any boundary representation such as NURBS that could be easily converted. As I understand it, it's composed of multiple deformed layers. As such it cannot be used in real-time 3D game engines, and it probably doesn't even have any interchangeable file format it could be exported to. Even if someone managed to create an exporter for it, the topology of the model would have to be manually corrected and so on... which would be as much work, if not more.
So to obtain this model, which is widey usable in 3D game engines, manual modelling from ground up had to be done.
More formats for convenience is nice, but game devs will probably have no trouble converting 2D animations into whatever format they require... uncompressed image sequence is the most general and sufficient format that can be further processed with ffmpeg, imagemagick etc., to suit the specific engine.
I also couldn't believe this wasn't "truly" 3D, especially after seeing the death animation iin which the dragon rotates completely 90 degrees towards the camera. But I've been told it's just a number of deformed layers. I don't know about any free SW that can easily and directly do this, but I think you could mimic this with Blender. For just "normal" 2D layered animation Blender or Synfig Studio are more than sufficient.
It really is just two colors, but there is one scaled image in the preview, which due to the scale filtering has some grey in it. I put that image there because I couldn't find the original version.
Such an awesome job!
Ravenmore's icons are sadly not CC0, that is a no-go for me. But there are e.g. MELLE's icons that would go great wih this too. I am thinking about updating my Minetest texture pack with these.
Somehow reminded me of Golden Sun for the GBA. Favorited!
Done.
The pirate ship actually had the Pirate Party logo, which I censored, but I forgot about the GNU head.
You're right, thanks. Let me fix that.
Beautiful! Thank you so much for this :-)
I was collaborating with Cethiel from start to finish on this. We were talking about this very early.
Technically his dragon is 3D, because -- as we know, and which is no secret -- it can be rendered from various angles, such as completely top down. But -- from what he told me -- it's a 3D representation made with 2D animation software intended for creating 2D animations -- the 3D model is NOT a polygonal 3D model, or even any boundary representation such as NURBS that could be easily converted. As I understand it, it's composed of multiple deformed layers. As such it cannot be used in real-time 3D game engines, and it probably doesn't even have any interchangeable file format it could be exported to. Even if someone managed to create an exporter for it, the topology of the model would have to be manually corrected and so on... which would be as much work, if not more.
So to obtain this model, which is widey usable in 3D game engines, manual modelling from ground up had to be done.
Thank you, this is what happens when someone freely shares their work :) Another collaboration with Cethiel may be going on right now, stay tuned.
More formats for convenience is nice, but game devs will probably have no trouble converting 2D animations into whatever format they require... uncompressed image sequence is the most general and sufficient format that can be further processed with ffmpeg, imagemagick etc., to suit the specific engine.
I also couldn't believe this wasn't "truly" 3D, especially after seeing the death animation iin which the dragon rotates completely 90 degrees towards the camera. But I've been told it's just a number of deformed layers. I don't know about any free SW that can easily and directly do this, but I think you could mimic this with Blender. For just "normal" 2D layered animation Blender or Synfig Studio are more than sufficient.
Oh, another awesome set of textures :) I'm thinking of updating my Minetest texture pack with these.
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