Thanks, i managed to load a tileset but its come out all chopped and mixed with other models; picking someting like a tile also selects a bit of the closest one.
Those tutorials are totally unsufficient... one teaches you to make something useless, sure, it has the basic of layers and objects but only creates some map that is almost unrelated to current Flare (Retro gaming?) I would like it to explain how to load the current existant tilesets into Tiled and create a real map, and maybe how to add your own/new models as well.
The second one just enumerates a whole lot of parameters, that makes no sense to me yet.
I wont be touching C++ for the time being, i will work around what i already have; but i can see why there are so little mods around, the initial learning curve is huge, with little to no documentation, and a need to know about a few computer disciplines. Hell, i cant even load an existant map in Tiled to get a look of how it looks and works internally.
I played your Undead mod and quite liked it, the skills are cool and writing is great, will you continue it? you should at the very least share the models you created for it. Only a "but" the lich "Summon revenant" didnt work, it fired and locked the skill but no creature appeared.
I guess my age is showing here, but i like how forums are way less intrusive than facebook or any other modern social network, which are very individualistic, sure, they have their good points but i have a problem with hyper-connection intruding into real life and showing every member of my family im a geek.
On another note, you can easily make 2 more versions of this just by changing materials, i can think of "worked stone golem", with a stone wall material and another material that creates blue veins across it:
showing the tileset in action / gameplay of the new mod including these tiles?
Yes, that one would be nice; and i guess the first one as well in the future, since your mod might become the new standart of Flare so people can build upon.
Well, i think making 3D models is the least needed tutorial, since blender tutorials are something you can find easily around. About modifying them, i guess that could make for a nice tutorial, its actually very easy, since the models are made in a very lazy way (but overly clever and fast).
Havent you guys considered about creating a real guide of "How to´s" for the game? the one in the wiki is hard to understand. Starting from the easiest and going to the most complex; maybe it just needs to present the current tutorials into a simplier way, or going from creating a character to making a simple campaign.
I feel Flare just needs a flashing campaign to be more popular; and overall be more accesible so more people try to do their own.
Hola M7600, si, soy español.
Thanks, i managed to load a tileset but its come out all chopped and mixed with other models; picking someting like a tile also selects a bit of the closest one.
Trying to load any map give me a path error.
Nice travel~
Those tutorials are totally unsufficient... one teaches you to make something useless, sure, it has the basic of layers and objects but only creates some map that is almost unrelated to current Flare (Retro gaming?) I would like it to explain how to load the current existant tilesets into Tiled and create a real map, and maybe how to add your own/new models as well.
The second one just enumerates a whole lot of parameters, that makes no sense to me yet.
I wont be touching C++ for the time being, i will work around what i already have; but i can see why there are so little mods around, the initial learning curve is huge, with little to no documentation, and a need to know about a few computer disciplines. Hell, i cant even load an existant map in Tiled to get a look of how it looks and works internally.
I played your Undead mod and quite liked it, the skills are cool and writing is great, will you continue it? you should at the very least share the models you created for it. Only a "but" the lich "Summon revenant" didnt work, it fired and locked the skill but no creature appeared.
Thanks m7600; by following the tutorial about tiled on the wiki i learned i can change my starting map by using the spawn map.
I wont touch the engine, C++ is a scary beast; where is that Dorkster tutorial? i cant find it in the forum.
Im going to poke at your mod, i also need to understand how to load the tiles definitons and such on tiled, the wiki tutorial is way too basic.
After reading m7600 post i searched around a bit and found this facebook community recomended:
https://www.facebook.com/groups/levelup.livestream/
first impression is pretty good, and the suscribers are in the 100k.
I guess my age is showing here, but i like how forums are way less intrusive than facebook or any other modern social network, which are very individualistic, sure, they have their good points but i have a problem with hyper-connection intruding into real life and showing every member of my family im a geek.
On another note, you can easily make 2 more versions of this just by changing materials, i can think of "worked stone golem", with a stone wall material and another material that creates blue veins across it:
https://db4sgowjqfwig.cloudfront.net/campaigns/82990/assets/568272/rune_...
And a "Metal Golem", with metal plates material and exchanging the vines for chains:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/742911
Looking much better than yesterday, nice model; i wonder, where did you comment it? is it some moddeling forum? OGA is pretty dead lately...
showing the tileset in action / gameplay of the new mod including these tiles?
Yes, that one would be nice; and i guess the first one as well in the future, since your mod might become the new standart of Flare so people can build upon.
Im really curious to se it all in action.
Congrats man, its a pretty nice work, will you release a video of it now?
Well, i think making 3D models is the least needed tutorial, since blender tutorials are something you can find easily around. About modifying them, i guess that could make for a nice tutorial, its actually very easy, since the models are made in a very lazy way (but overly clever and fast).
Havent you guys considered about creating a real guide of "How to´s" for the game? the one in the wiki is hard to understand. Starting from the easiest and going to the most complex; maybe it just needs to present the current tutorials into a simplier way, or going from creating a character to making a simple campaign.
I feel Flare just needs a flashing campaign to be more popular; and overall be more accesible so more people try to do their own.
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