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These all look excellent. I
Tuesday, January 7, 2014 - 10:57

These all look excellent. I specially like about goblin and golem.

Now the rod looks good.
Saturday, January 4, 2014 - 02:34

Now the rod looks good.

Looks nice but animation
Saturday, January 4, 2014 - 00:56

Looks nice but animation frame on right hand side has the "chain" one pixel too right on the top. It is visible in the animation. It looks like that "chain" jumping a bit to the right when the pendulum is at left.

By the way is there a name for that "chain" where pendulum hangs?

I have made snail. It does
Friday, January 3, 2014 - 12:59

I have made snail. It does not have LPC palette, but it is anyway suitable for 32x32 tiles.

http://opengameart.org/content/slime-snail

New version is available from
Sunday, December 22, 2013 - 11:38

New version is available from

http://tuomount.kapsi.fi/download.html

Biggest changes are:

New map: Treasure island

Graphical effects will now illuminate the world

Ogg Player instead of MP3 player

Improved perfomance since resource files are not inside JAR

Game is made with pure Java
Tuesday, December 17, 2013 - 11:23

Game is made with pure Java code so basicly it should run anywhere where you can run Java. I tried even with Raspberry Pi but Pi's Java is has issues with floating point so it was very very slow.

Jungle trees are done now.
Sunday, December 15, 2013 - 10:05

Jungle trees are done now. Attached couple of pictures where they are used.

Next thing I am working on is the side quest for the treasure island. First I am going to do the quest itself without no dangers so it is more easier to test all the scripts that they work. I had to add new event for the game. Event now allows player dig ground. This way I can add puzzles where player needs to dig from certain position. Since all the movement is in the square it is possible to make puzzle where player need to calculate steps from one position to another. I could tell for example that from the Big rock take 10 steps to south and dig from there.

Added big jungle tree and
Sunday, December 1, 2013 - 05:26

Added big jungle tree and changed preview image.

Added jungle tree.
Saturday, November 30, 2013 - 01:55

Added jungle tree.

This week I spent changing
Sunday, November 24, 2013 - 01:36

This week I spent changing the MP3 player into Ogg player. That was not easy task at all. Only pure java Ogg decoder I could found was JOrbis which seemed to be old and coded someone who is more familiar with C than Java. Since it is only a decoder you have to do your player and example player which comes with that Jorbis is over 1000 rows long. I am just wondering how are other Java game programmers solved this problem?

After changing the MP3 to Ogg everything seemed to play fine when game was played from Eclipse. Problems arise when game was played from Jar. For some reason sound effects were not playing correctly. Single sound was playing fine, but when game should play many sound effect simultaneously for example in combat or ambient sounds only one is played fully another one is only played partially or not at all. Weird thing was that I had not change the sound player since I took use of JOrbis. SFX are still played as WAV files.

Solution I came up was that put the resource files out from the JAR file and mysteriously game plays sound effects just fine. Also loading times are now same as when playing directly from Eclipse. My guess is that Java's ZIP reader has some impact when reading resource files from the Jar.

Luckly everything seems to work now just fine and I can keep up creating the content. Next thing I am going to need is somekind of jungle trees.

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