I don't see why it couldn't. I've seen really nice synth-y sounds come from .mod files that play around with intense effects. You may be able to get something similar by using a basic waveform as your sample. Would be nice and small to boot!
But I feel ya on the .sid thing, since I like the sound of the synth from demoscene tunes I've heard, and have wanted to play around with it for a while now.
I haven't messed with it much, but have you tried klystrack? It's a more modern chiptune tracker+format that might be the sort of thing you're looking for.
As for the formats you listed, I'm a big sucker for .mod and .it myself, but I generally prefer sampled music to synth music with everything else remaining the same. Would definately stay away from .nsf, since like you've said everyone and their mother are making retro-styled games using NES-esque melodies, you'd be better off going with something that would feel far more unique, like the Genesis/Megadrive .vgm or the Commodore 64 .sid.
I actually would recommend not going with .ogg unless you're going with songs that have vocals, or some other effect that's hard to get with samples (like synths as you mentioned). Most things can generally be done with samples in a module format, like .mod and .it, with about the same amount of effort, and with a far smaller file.
I vote 2, personally. Two weeks seems like a good amount of time, whereas a month may seem overwhelming to some. Guess I'm just a fan of shorter game jams... -shrugs-
Made this. Not happy with it, as I didn't get everything I wanted to get done due to time constraints, but hopefully someone can find a use for this little guy!
No, there is no artwork (yet), I was specifically asking for if I were to make artwork to be used for a GPL project. Would my ownership of said art as the person who made it allow me to release that art under CC0?
Alright, thanks for the info. It's actually kinda funny you mentioned CC0 specifically, since I'm personally a pretty big fan of the public domain (and I tend to prefer to release things I won't be using anymore to the public domain, or occasionally something only marginally more restrictive like CC-BY), and admittedly it's a shame that I wouldn't be able to release any new code under the license if I contributed to a GPL codebase, but I suppose it's understandable given the goals of GNU and the GPL.
I am glad that I could potentially release artwork contributed to a GPL project under CC0, as that was my primary concern if I were to do so. If I submitted such artwork here, would I have to dual-license under GPL, or would leaving the artwork as CC0 be sufficient?
Huh, what a weird coincidence. I've been unable to sleep since around the time you posted this. I'll take that as a sign, and will be working on something to submit for this. I'm glad you took the initiative to start off these challenges again!
As someone who loved doing the old weekly challenges, I whole-heartedly support starting them up again. Heck, those challenges are actually what convinced me to sign up in the first place!
Alright, I attempted the unbreakable tile real quick, well, not as quick as usual. I'm currently experimenting with other vector art editors at the moment. Enough off-topicness I guess, are you going to need these in one or multiple tilesets or in seperate files? In either case, is this sort of style good?
I don't see why it couldn't. I've seen really nice synth-y sounds come from .mod files that play around with intense effects. You may be able to get something similar by using a basic waveform as your sample. Would be nice and small to boot!
But I feel ya on the .sid thing, since I like the sound of the synth from demoscene tunes I've heard, and have wanted to play around with it for a while now.
I haven't messed with it much, but have you tried klystrack? It's a more modern chiptune tracker+format that might be the sort of thing you're looking for.
As for the formats you listed, I'm a big sucker for .mod and .it myself, but I generally prefer sampled music to synth music with everything else remaining the same. Would definately stay away from .nsf, since like you've said everyone and their mother are making retro-styled games using NES-esque melodies, you'd be better off going with something that would feel far more unique, like the Genesis/Megadrive .vgm or the Commodore 64 .sid.
I actually would recommend not going with .ogg unless you're going with songs that have vocals, or some other effect that's hard to get with samples (like synths as you mentioned). Most things can generally be done with samples in a module format, like .mod and .it, with about the same amount of effort, and with a far smaller file.
I vote 2, personally. Two weeks seems like a good amount of time, whereas a month may seem overwhelming to some. Guess I'm just a fan of shorter game jams... -shrugs-
Made this. Not happy with it, as I didn't get everything I wanted to get done due to time constraints, but hopefully someone can find a use for this little guy!
http://opengameart.org/content/hatchling
No, there is no artwork (yet), I was specifically asking for if I were to make artwork to be used for a GPL project. Would my ownership of said art as the person who made it allow me to release that art under CC0?
Alright, thanks for the info. It's actually kinda funny you mentioned CC0 specifically, since I'm personally a pretty big fan of the public domain (and I tend to prefer to release things I won't be using anymore to the public domain, or occasionally something only marginally more restrictive like CC-BY), and admittedly it's a shame that I wouldn't be able to release any new code under the license if I contributed to a GPL codebase, but I suppose it's understandable given the goals of GNU and the GPL.
I am glad that I could potentially release artwork contributed to a GPL project under CC0, as that was my primary concern if I were to do so. If I submitted such artwork here, would I have to dual-license under GPL, or would leaving the artwork as CC0 be sufficient?
Huh, what a weird coincidence. I've been unable to sleep since around the time you posted this. I'll take that as a sign, and will be working on something to submit for this. I'm glad you took the initiative to start off these challenges again!
As someone who loved doing the old weekly challenges, I whole-heartedly support starting them up again. Heck, those challenges are actually what convinced me to sign up in the first place!
Alright, I attempted the unbreakable tile real quick, well, not as quick as usual. I'm currently experimenting with other vector art editors at the moment. Enough off-topicness I guess, are you going to need these in one or multiple tilesets or in seperate files? In either case, is this sort of style good?
Eh, I might try to do some of the graphics in my spare time if I remember. Mind if I release the ones I make here under CC0 or OGA-BY?
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