Meh, why not? I'm not much for pixel art anymore typically (mostly due to it being used as a crutch, old NES/SNES games still look beautiful to me...), but I guess since it's free, and you want criticism and practice, why not? It'll be something I can use for an avatar until I get unlazy enough to draw one myself... If you don't mind drawing something non-human, I'd like to see either Kyle the Caiman from ...Kyle the Caiman... or King NegaChomp Sting from Chomp's Wacky Worlds (working title). Good luck!
EDIT: Wow, just realized I actually did have an avatar here. Meh, change is nice anyway...
Yes, what you've heard about looping is true, and yes, it is horrible. It's the main reason I always use .ogg files when exporting my music (well, that and the fact that my oggs tend to be smaller). I actually was not aware of the licensing fees, but thats probably because there's so many other problems with using .mp3s.
Well, its unofficially called the Gravity Palette #1, feel free to suggest a better name. I also have been trying to build up a collection of palettes, just to screw around/practice with, which is part of the reason I started this thread. I have no problem if you make a palette with some of the colors, so feel free to do so(I couldn't stop you if I wanted to, since you can't copyright a color, well, as of yet anyway...)!
Well, I never liked Dawnbringers 16 color palette just because most of the colors I often use are either unpresent or have only one shade, so my pixels wind up looking like a beginner used 8-bit as an excuse to not try, but that's besides the point. Both the palettes you linked look pretty nice, I'll have to see if I can make anything good with them (will probably be a bit harder with the Color Grays just because I'm not a fan of duller tones...).
It's a pretty nice looking button (the style reminds me a lot of Kairosoft's games), but as is, I don't see it being very useful simply because it would be hard to find other gui elements in the same style. You should probably at least add more buttons or make some sort of template so people can make their own.
Well, I'm more skilled with vector art than pixel art, and I don't really have much spare time ATM, but I guess I could do some "commision" work for free, as I like helping out with projects on a whim for some reason. Well, as long as I don't have to use Dawnbringer's 16 color palette, I get that it's a good palette and all, but me and it just don't get along at all (probably because most of the colors I often use either have only one or no entries devoted to it, thus, they always look very 8-bit, but not a stylized, good looking 8-bit (like SMB3 or the Mega Man series), an amateur "8-bit" in which the term is used as an excuse for no shading whatsoever).
Ah, okay. Well I guess I'll start submitting the other things then. I'll be googling if there's any other places, but until then, I guess I'll make a dropbox link.
Definately needs more shading. Well, either shading, or actually following the limitations of an older console/computer. For instance, the NES can only display 3 colors for every 8x8 tile (plus transparency), so I doubt that was the style you were going for. However, this could be intentional, in which case, you should ignore my criticism.
Though you definately need a bigger preview, whether or not the other criticism applies. As is, it's too small to see properly on the details page.
Meh, why not? I'm not much for pixel art anymore typically (mostly due to it being used as a crutch, old NES/SNES games still look beautiful to me...), but I guess since it's free, and you want criticism and practice, why not? It'll be something I can use for an avatar until I get unlazy enough to draw one myself... If you don't mind drawing something non-human, I'd like to see either Kyle the Caiman from ...Kyle the Caiman... or King NegaChomp Sting from Chomp's Wacky Worlds (working title). Good luck!
EDIT: Wow, just realized I actually did have an avatar here. Meh, change is nice anyway...
@Action Gamemaster
Yes, what you've heard about looping is true, and yes, it is horrible. It's the main reason I always use .ogg files when exporting my music (well, that and the fact that my oggs tend to be smaller). I actually was not aware of the licensing fees, but thats probably because there's so many other problems with using .mp3s.
Well, its unofficially called the Gravity Palette #1, feel free to suggest a better name. I also have been trying to build up a collection of palettes, just to screw around/practice with, which is part of the reason I started this thread. I have no problem if you make a palette with some of the colors, so feel free to do so(I couldn't stop you if I wanted to, since you can't copyright a color, well, as of yet anyway...)!
Almost makes my want to pick up an 8-bit style again for a mini project... nice job!
Well, I never liked Dawnbringers 16 color palette just because most of the colors I often use are either unpresent or have only one shade, so my pixels wind up looking like a beginner used 8-bit as an excuse to not try, but that's besides the point. Both the palettes you linked look pretty nice, I'll have to see if I can make anything good with them (will probably be a bit harder with the Color Grays just because I'm not a fan of duller tones...).
It's a pretty nice looking button (the style reminds me a lot of Kairosoft's games), but as is, I don't see it being very useful simply because it would be hard to find other gui elements in the same style. You should probably at least add more buttons or make some sort of template so people can make their own.
Well, I'm more skilled with vector art than pixel art, and I don't really have much spare time ATM, but I guess I could do some "commision" work for free, as I like helping out with projects on a whim for some reason. Well, as long as I don't have to use Dawnbringer's 16 color palette, I get that it's a good palette and all, but me and it just don't get along at all (probably because most of the colors I often use either have only one or no entries devoted to it, thus, they always look very 8-bit, but not a stylized, good looking 8-bit (like SMB3 or the Mega Man series), an amateur "8-bit" in which the term is used as an excuse for no shading whatsoever).
Ah, okay. Well I guess I'll start submitting the other things then. I'll be googling if there's any other places, but until then, I guess I'll make a dropbox link.
Are you still looking for graphics? If so, do you want pixel art or drawn? I might whip something up later when I'm bored.
Definately needs more shading. Well, either shading, or actually following the limitations of an older console/computer. For instance, the NES can only display 3 colors for every 8x8 tile (plus transparency), so I doubt that was the style you were going for. However, this could be intentional, in which case, you should ignore my criticism.
Though you definately need a bigger preview, whether or not the other criticism applies. As is, it's too small to see properly on the details page.
Pages