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Those terms do not equate
Monday, February 6, 2012 - 09:41

Those terms do not equate with a usable license, unfortunately.  Half of it appears to be rules for registering on the site, and the rest gives little of the information that we would really want to know.

EG:  You say it's non-redistributable (already not FOSS, but that's beside the point).  Would that apply to, say, uploading the model here complete with the texture, which someone could then download?  Or using it in an open-source game, from which it could be removed by a third party?

There are other questions unanswered as well: how do you feel about commercial usage?  derivative works?  Credit?

Generally, self-written licenses are too vague/untested for people to be comfortable using the assets for almost anything.  That is why only a certain number of widely-known and used licenses are allowed on OGA.  Limiting redistribution, for instance, essentially prevents usage in open-source software.  If you really want your textures to be free in that sense, you'd probably have to change your business model entirely (EG, something like 'I get x much in donations, I'll make y textures" or something) which of course is probably not what you're after either.

 

It does look like you have a great deal of quality textures, though.  I'm not into 3-D, but I love the quantity and variety.

To be honest, I'm rather
Thursday, February 2, 2012 - 15:00

To be honest, I'm rather shocked that you're offering a position like this.  I've tried to be helpful on your various graphical requests, but it's pretty clear that you don't have much of an understanding of game graphics.  Are you really confident you'll be able to provide coherent art direction without that knowledge?

By the way, I should have
Wednesday, February 1, 2012 - 09:09

By the way, I should have mentioned this a while ago.  I used this loop as background for a song I did for a contest:

http://scarodactyl.tumblr.com/post/15828119753/some-say-the-world-will-e...

Thanks for the great sound!  It really makes the song much more tolerable.

How about something like
Sunday, January 29, 2012 - 11:34

How about something like 'expand on graphical assets made by someone other than you'?

 

Or 'Make a piece based on concept art already uploaded to OGA'?

Great job!  I think they'll
Sunday, January 29, 2012 - 11:33

Great job!  I think they'll probably have much wider reusability in this form.  (Also, lol 'Redstrike').

Hmm...  As you said on one,
Friday, January 27, 2012 - 08:12

Hmm...  As you said on one, that's not a very good point; no license listed means you can assume all rights are reserved.  I don't think that the work would qualify as fair use--it's not for educational or review purposes.  It's point two that looks promising.  Generally, I would think it's thin ice, depending on how closely you duplicate it.  I am, alas, not an expert on what the line is between inspiration and a derivative work, but this does appear to straddle it.  to the IRC to consult, away!

Hello,
Thursday, January 26, 2012 - 08:37

Hello,

I like the look of your icons.  I had a question: a lot of them appear to have used photos, at least as a base for reference.  Can I ask where you got your gem photos?  I've had trouble finding cooperatively-licensed photos of gems that nice.

These are pretty neat!  Is
Wednesday, January 25, 2012 - 11:10

These are pretty neat!  Is there any way you could upload a version without the drop shadow?  I think they could be useful for, say, platformer tiles as well as breakout games.

Generally, I was thinking of
Monday, January 23, 2012 - 18:50

Generally, I was thinking of it as a playable class, but I could see it working as a villain as well.  I probably need to spend more time on sketching it out; hopefully I'll have some more time.

Editing existing tiles is
Saturday, January 21, 2012 - 17:47

Editing existing tiles is great.  Being able to build on other people's work is one of the major strengths of FOSS.

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