I confirm that any work I did to modify any LPC assets is available under same license. Thanks all for the amazing work in creating and the tedious task of accounting for attributions.
Great addition! Thanks so much! LOL about russel crowe. I can't wait to add these. I have been playing with dynamic paletting in my game so I will show you how they look in different palettes :D
That looks great! I agree the tail could be bushier. Trot and canter would be amazing! I hope if you do that deep you will include instructions on best use of transitioning from cycle to cycle as well as ideal framerates
AntumDeluge, your centaur is what inspired me! But alas it is not LPC. I was experimenting with similar techniques as I use here to splice up a centaur, (plus really paletting the bodies) but haven't succeeded yet
heres a preview of my rider on your horse. my computer is not the best so the framerate is less than 60. I also haven't finished synchronizing the framerate of the animation to the actual speed. How does it look to you?
I think overall this is an impovement. I like the style. I'm not much of an artist, but it does look to me like theres some roughness on the diagnol slope (left side of head). Perhaps you can smooth that out? I love the changes to the ears, and how the mane comes through between them more clearly.
I've adapted your sprites for my rider, and they look great animated! Just wanna note that for all of the gallop assets, the down-facing sprites are all shifted 1 pixel too far to the left (easiest to see near rump). Also I find for animation in-game, all of the up-facing sprites in every cycle should be 14 pixels higher.
Thanks everyone! It was tedious! And it was even more tedious to attempt to attempt to type it all out in pseudo-code. Luckily it will soon be in a generator. I remember you mentioned before some other stuff that could be done with splicing. On the brain I have centaurs, but what else do you think can be done?
I confirm that any work I did to modify any LPC assets is available under same license. Thanks all for the amazing work in creating and the tedious task of accounting for attributions.
Great addition! Thanks so much! LOL about russel crowe. I can't wait to add these. I have been playing with dynamic paletting in my game so I will show you how they look in different palettes :D
Can this please be tagged for LPC?
this reminds me so much of that 90s game infantry, but in 2D
That looks great! I agree the tail could be bushier. Trot and canter would be amazing! I hope if you do that deep you will include instructions on best use of transitioning from cycle to cycle as well as ideal framerates
AntumDeluge, your centaur is what inspired me! But alas it is not LPC. I was experimenting with similar techniques as I use here to splice up a centaur, (plus really paletting the bodies) but haven't succeeded yet
heres a preview of my rider on your horse. my computer is not the best so the framerate is less than 60. I also haven't finished synchronizing the framerate of the animation to the actual speed. How does it look to you?
I think overall this is an impovement. I like the style. I'm not much of an artist, but it does look to me like theres some roughness on the diagnol slope (left side of head). Perhaps you can smooth that out? I love the changes to the ears, and how the mane comes through between them more clearly.
I've adapted your sprites for my rider, and they look great animated! Just wanna note that for all of the gallop assets, the down-facing sprites are all shifted 1 pixel too far to the left (easiest to see near rump). Also I find for animation in-game, all of the up-facing sprites in every cycle should be 14 pixels higher.
Thanks everyone! It was tedious! And it was even more tedious to attempt to attempt to type it all out in pseudo-code. Luckily it will soon be in a generator. I remember you mentioned before some other stuff that could be done with splicing. On the brain I have centaurs, but what else do you think can be done?
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