Be careful. Going gray can cause issues. Some sprites u have to split into 2 layers, one for grays that get blended and ones that stay true. I almost ruined the LPC spiders this way
For the record, the reason I don't generate finished sheets and just load all the equipment into memory and generate it in game is because in my game when you change equipment, it changes your sprite. so it would require millions of sprite sheets if I wanted to use the generator
Damn, I should have read that submission text more carefully. Scratch my cape. My work on the necktie, though, is great. I made it look great for both male and female. Will be doing Cape clip soon too
It has gaps in down dir frames. I just overlaid it over the female cape and it seems to work. Maybe it was designed as an extension to female? On its own though it's incomplete. On the down frames you can see It wrap around legs but gap between torso and arms, where you should see cape, possibly edge of it but still something
Evert, I think I understand something now. If a spiky armor is messing up your cape, you are drawing the cape to the wrong layer. Simply draw the cape behind the player for that frame. That doesn't require differerent sheets though.
Evert, I don't see what you mean about the cape. The cape cutout works perfectly with bracers, with everything else in the set. Two sheets will do nothing but take up space and slow down CPUs. It sounds like you think one cape can be made that fits both sexes, it won't.The body types are different and the cape will look goofy for one of them.
Castelonia, the male cape on the repo doesn't come close to fitting, the JeidynReiman cape is why I started making my own cape/necktie in the first place
Here is an example of the mask. This represents where hair can be drawn for ANY hairstyle for the male chain hood. It assumes any long hair would be tucked inside the hood, which is reasonable enough, right?
Be careful. Going gray can cause issues. Some sprites u have to split into 2 layers, one for grays that get blended and ones that stay true. I almost ruined the LPC spiders this way
Can you post your work on the above head sprites?
Still I want to help support it!
Its faster for me to just use my own generator, built into my games map editor. It automatically loads whatevers is in the directories
For the record, the reason I don't generate finished sheets and just load all the equipment into memory and generate it in game is because in my game when you change equipment, it changes your sprite. so it would require millions of sprite sheets if I wanted to use the generator
Damn, I should have read that submission text more carefully. Scratch my cape. My work on the necktie, though, is great. I made it look great for both male and female. Will be doing Cape clip soon too
It has gaps in down dir frames. I just overlaid it over the female cape and it seems to work. Maybe it was designed as an extension to female? On its own though it's incomplete. On the down frames you can see It wrap around legs but gap between torso and arms, where you should see cape, possibly edge of it but still something
Evert, I think I understand something now. If a spiky armor is messing up your cape, you are drawing the cape to the wrong layer. Simply draw the cape behind the player for that frame. That doesn't require differerent sheets though.
Evert, I don't see what you mean about the cape. The cape cutout works perfectly with bracers, with everything else in the set. Two sheets will do nothing but take up space and slow down CPUs. It sounds like you think one cape can be made that fits both sexes, it won't.The body types are different and the cape will look goofy for one of them.
Castelonia, the male cape on the repo doesn't come close to fitting, the JeidynReiman cape is why I started making my own cape/necktie in the first place
Here is an example of the mask. This represents where hair can be drawn for ANY hairstyle for the male chain hood. It assumes any long hair would be tucked inside the hood, which is reasonable enough, right?
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