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Nice work.  Not sure what you
Wednesday, November 14, 2012 - 20:40

Nice work.  Not sure what you used Marmoset for, though.  Isn't it just a model viewer?

Very nice variations!
Wednesday, November 14, 2012 - 20:33

Very nice variations!

 

I think you should make them animated and give them some basic movement frames.

I recommend investing in an
Tuesday, November 13, 2012 - 19:10

I recommend investing in an external hdd.  ;)

Besides that, I like the sprite.  It's very compact.

Not bad!  I think you could
Tuesday, November 13, 2012 - 17:42

Not bad!  I think you could easily expand on this and separate the water so it can be animated.  I also think the grass tiles need non-sand edges to the water.  If you separate the water and make the edges over transparent areas, you could then stack the grass on the sand or the sand on grass.

I love those buildings.
Tuesday, November 13, 2012 - 17:38

I love those buildings.

Not really a painted style. 
Friday, November 9, 2012 - 18:05

Not really a painted style.  It looks more like something illustrated with the brush tool in Flash.  Not a bad style, mind you.  I just think the title could be misleading.

I get a server error whenever
Tuesday, October 30, 2012 - 18:09

I get a server error whenever I try to get the repository downloaded, and I get a "file too big" error when trying to view the XCF file raw.

Devnewton, Flash (as in AS3)
Sunday, October 28, 2012 - 21:45

Devnewton, Flash (as in AS3) is free software.  It is not entirely open source, but most of the language/player is open source, and there are plenty of free, open-source alternatives to the Flash IDE and SDK.  I use FlashDevelop with the open Flex SDK for AS3 projects.  Haxe is capable of also being compiled to Flash formats (FP9+ or Air), and it is completely open source and free.  I prefer Haxe for game dev for many technical reasons, but unfortunately, I have very little experience with it, and it is harder to get installed than the Flash environment, so I use Flash out of convenience for now.  I see nothing wrong with using commercial tools for game dev, but keep in mind that Flash has free tools all over the place.  You do not have to resort to using HTML5, and honestly, I see very little reason to switch.

 

Throwing more fuel on the fire, I think Mono was great at one time but was ditched a long time ago and has not been kept at the same level of updates as .NET.  I am familiar with Lazarus, and when I say Delphi, I pretty much mean Pascal.  Notice how I said "Pascal/Delphi"?  Most of Delphi's features are also found in Pascal, and Pascal is a lot more friendly to beginners.

Thanks, ves.  It is my hope
Sunday, October 28, 2012 - 21:08

Thanks, ves.  It is my hope that by making these sprites public domain, I will see them used in a lot of games.  Just seeing the sprites used is reward enough for me.  Crediting me is just a bonus and shows your support of my talent.  If you use my work in a game, I would love to see it.

You could use an IDE if you
Tuesday, October 23, 2012 - 16:01

You could use an IDE if you want.  FlashDevelop has very good tools for non-AS3 projects.  I also recommend looking at Programmer's Notepad.

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