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Cdmir, I have a new snapshot
Monday, May 9, 2016 - 15:37

Cdmir, I have a new snapshot of my game, your rooster is in it, moving around, also your

monk, not moving. Thanks!

https://sites.google.com/site/terrymorgan1213/tutorials/bogwood_may_2016

 

direct link

https://dl.dropboxusercontent.com/u/102638093/rpg_kit_may_1_2016.zip

209MB

 

Yes, I found those other UV
Tuesday, January 26, 2016 - 10:38

Yes, I found those other UV mappings later, another thing to check I guess. Your rooster

and deer imported without problems, no idea how to get them running around yet in RPG kit.

Bogwood controls are WASD, several keys- TKEY, PKEY, Alt-F4 quits, good luck!

Here's a snapshot of my game
Tuesday, January 26, 2016 - 05:13

Here's a snapshot of my game (windows only)

https://dl.dropboxusercontent.com/u/102638093/bogwood_2016.zip
70mb

Hi Cdmir,
Tuesday, January 26, 2016 - 04:58

Hi Cdmir,

quote
If you want keyframe for every bone
unquote
no, I don't, I'm just letting the Unity users know my settings, keyframe
for every bone is not needed.

I only deleted unused UVs
Where are these UV's located in blender? I'm going to use your chickens and
deer also, do they have wrong uv's also?

I couldn't get Kelgar demo to run on Windows, it locked up my machine, any
ideas?
Also, I'm thinking of installing Linux on another computer, I have Xubuntu, is
that a good version?

Thanks again for your models, they're nice.

Thank you, it's good. I had
Monday, January 25, 2016 - 16:28

Thank you, it's good. I had to select the armature, then I joined the
hair, head, body with Ctrl-j join, exported selected objects, mesh, armature
'experimental-use transform'
all animations,
no keyframe for every bone though.

How did you fix it?

Why can't you try it in Unity?

https://sites.google.com/site/terrymorgan1213

I can't get his texture uvs
Monday, January 25, 2016 - 07:44

I can't get his texture uvs into Unity

https://dl.dropboxusercontent.com/u/102638093/monk_kelgar.jpg

 
Monday, January 4, 2016 - 07:09

 

Gimp fuzzy select tool works for me, I copy the branch onto a blank background, erase

the non-branch parts, fuzzy select the branch with tolerance 255, invert selection, erase the transparent checkerboard part. It will have white fringe in Unity but you can tweak the shader

to get rid of it.

 

https://sites.google.com/site/terrymorgan1213/tutorials/tree-d

Nice job, I couldn't see the
Wednesday, December 24, 2014 - 12:46

Nice job, I couldn't see the different animations until I selected a bone and went to pose mode.

This guy's a really good animal animator

https://www.youtube.com/watch?v=Mq9bXyMODkM

I bought his cartoon pack for $25 on unity asset store, copied his wolf skeleton onto an Alsatian,

https://sites.google.com/site/terrymorgan1213/tutorials/copy-wolf-skeleton

But I'm going to use Umask007's once I fix that tarsal thing ;--] Thanks, both of you.

 

 

 

K, I figured it out, I went
Tuesday, December 16, 2014 - 12:42

K, I figured it out, I went to my NKEY menu under shading I had multitexture, changed it to GLSL

now I can see the textures.

Hi Hreiken,
Tuesday, December 16, 2014 - 10:02

Hi Hreiken,
I'm getting textures in f12 render also, just not in the 3d view.
All the materials show up white also, can't seem to stick a texture on them,
although they're all there in properties/texture.

I ctrl-j
joined all the parts and imported into Unity but only the 1st part I selected
had a texture, the mesh has to be 1 mesh to work well in Unity. What Blender are
you using?

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