quote
If you want keyframe for every bone
unquote
no, I don't, I'm just letting the Unity users know my settings, keyframe
for every bone is not needed.
I only deleted unused UVs
Where are these UV's located in blender? I'm going to use your chickens and
deer also, do they have wrong uv's also?
I couldn't get Kelgar demo to run on Windows, it locked up my machine, any
ideas?
Also, I'm thinking of installing Linux on another computer, I have Xubuntu, is
that a good version?
Thank you, it's good. I had to select the armature, then I joined the
hair, head, body with Ctrl-j join, exported selected objects, mesh, armature
'experimental-use transform'
all animations,
no keyframe for every bone though.
Gimp fuzzy select tool works for me, I copy the branch onto a blank background, erase
the non-branch parts, fuzzy select the branch with tolerance 255, invert selection, erase the transparent checkerboard part. It will have white fringe in Unity but you can tweak the shader
Hi Hreiken,
I'm getting textures in f12 render also, just not in the 3d view.
All the materials show up white also, can't seem to stick a texture on them,
although they're all there in properties/texture.
I ctrl-j
joined all the parts and imported into Unity but only the 1st part I selected
had a texture, the mesh has to be 1 mesh to work well in Unity. What Blender are
you using?
Cdmir, I have a new snapshot of my game, your rooster is in it, moving around, also your
monk, not moving. Thanks!
https://sites.google.com/site/terrymorgan1213/tutorials/bogwood_may_2016
direct link
https://dl.dropboxusercontent.com/u/102638093/rpg_kit_may_1_2016.zip
209MB
Yes, I found those other UV mappings later, another thing to check I guess. Your rooster
and deer imported without problems, no idea how to get them running around yet in RPG kit.
Bogwood controls are WASD, several keys- TKEY, PKEY, Alt-F4 quits, good luck!
Here's a snapshot of my game (windows only)
https://dl.dropboxusercontent.com/u/102638093/bogwood_2016.zip
70mb
Hi Cdmir,
quote
If you want keyframe for every bone
unquote
no, I don't, I'm just letting the Unity users know my settings, keyframe
for every bone is not needed.
I only deleted unused UVs
Where are these UV's located in blender? I'm going to use your chickens and
deer also, do they have wrong uv's also?
I couldn't get Kelgar demo to run on Windows, it locked up my machine, any
ideas?
Also, I'm thinking of installing Linux on another computer, I have Xubuntu, is
that a good version?
Thanks again for your models, they're nice.
Thank you, it's good. I had to select the armature, then I joined the
hair, head, body with Ctrl-j join, exported selected objects, mesh, armature
'experimental-use transform'
all animations,
no keyframe for every bone though.
How did you fix it?
Why can't you try it in Unity?
https://sites.google.com/site/terrymorgan1213
I can't get his texture uvs into Unity
https://dl.dropboxusercontent.com/u/102638093/monk_kelgar.jpg
Gimp fuzzy select tool works for me, I copy the branch onto a blank background, erase
the non-branch parts, fuzzy select the branch with tolerance 255, invert selection, erase the transparent checkerboard part. It will have white fringe in Unity but you can tweak the shader
to get rid of it.
https://sites.google.com/site/terrymorgan1213/tutorials/tree-d
Nice job, I couldn't see the different animations until I selected a bone and went to pose mode.
This guy's a really good animal animator
https://www.youtube.com/watch?v=Mq9bXyMODkM
I bought his cartoon pack for $25 on unity asset store, copied his wolf skeleton onto an Alsatian,
https://sites.google.com/site/terrymorgan1213/tutorials/copy-wolf-skeleton
But I'm going to use Umask007's once I fix that tarsal thing ;--] Thanks, both of you.
K, I figured it out, I went to my NKEY menu under shading I had multitexture, changed it to GLSL
now I can see the textures.
Hi Hreiken,
I'm getting textures in f12 render also, just not in the 3d view.
All the materials show up white also, can't seem to stick a texture on them,
although they're all there in properties/texture.
I ctrl-j
joined all the parts and imported into Unity but only the 1st part I selected
had a texture, the mesh has to be 1 mesh to work well in Unity. What Blender are
you using?
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