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quote
Tuesday, August 27, 2013 - 06:22

quote
Like it says, visit http://dalliance.net/xmas2011/ to play
unquote

No, I loaded the game, how do I keep the pirates drunk?

How do you play?
Thursday, August 22, 2013 - 20:39

How do you play?

quote
Thursday, July 11, 2013 - 19:24

quote

Blender could not covert the blend. file to FBX file

unquote

If it's Unity 3d, you have to 'export fbx' then copy the fbx to your unity project.

I did give all 3 of you
Thursday, July 11, 2013 - 16:42

I did give all 3 of you credit, you can see the mage in this Unity web demo

 

https://dl.dropboxusercontent.com/u/102638093/Unity_Web_Player/web_demo_...

3.9MB

The player and spider was a free model, the knight was $3.50 during arteria3d's 88 pct off sale.

Let me know if you put up a store

 

I put her in my game, WASD
Wednesday, July 10, 2013 - 11:56

I put her in my game, WASD moves, r-click or l-click attacks, click on the items to

put in inventory (i)

 

https://dl.dropboxusercontent.com/u/102638093/Unity_Web_Player/web_demo_...

3.9MB

What's the copyright?

The animations import in like
Wednesday, July 10, 2013 - 06:25

The animations import in like this after I export FBX in blender 2.67

Default Take  0-63

Attack 0-64

Die 0-28

Hit 0-13

Idle -20

Walk 0-24

https://sites.google.com/site/terrymorgan1213

I can do it in 3ds max, have
Tuesday, October 23, 2012 - 07:24

I can do it in 3ds max, have to look it up again though. |P

Aha, now I know how long the
Monday, October 22, 2012 - 12:04

Aha, now I know how long the animations are, but unity wants them like this:

 

    spartanking
    0-100   : Waiting(idle)
101-137 : Walking
138-160 : Running
161-183 : Charging
184-234 : Waiting for Battle
235-270 : Resist with the Shield
271-352 : Victory
353-429 : Salute
430-500 : Dying (Normal)
501-566 : Dying Hard (Spin)
567-602 : Swing Sword (Attack)

 

In the blend file they all seem to start at 0, is that correct?

I'm only seeing 'attack' 1-64
Monday, October 22, 2012 - 08:39

I'm only seeing 'attack' 1-64.  Unity barfs on .blend files

 

http://terrymorgan.net/images/female_mage_v002_shot.jpg

I'm trying to get all the
Friday, October 19, 2012 - 08:20

I'm trying to get all the animations into 1 timeline, they are listed in the Unity 3d project window but

only the 'Walk' (30 frames) is appearing when I import to 3ds max. I need the start-end numbers for

each animation in Unity.

I loaded it in blender 2.63a but I'm only seeing the twirl-staff and jump animation, don't know how to

see the others.

 

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