I've DL'd 2 packs, none are textured, it's looking for textures in
C:\models\free\blendswap\MODULARBUILDINGS\HOUSEPACK2\EXPORTED\
or some part of that path, even if I put all the textures in that
path they still don't appear. Daniel's standalone buildings are all
textured, maybe you could ask him. I have a tut on how to get these
things into Unity
Thanks for the small dungeon set, I made a similar set, had problems snapping it all
together. Your pieces all had the same names so I couldn't append them together,
so I export/import fbx files and grouped the pieces, however, I'm not sure
how to select-move-snap groups. Here are the small pieces all in 1 blend file.
Hi Hreiken,
I've DL'd 2 packs, none are textured, it's looking for textures in
C:\models\free\blendswap\MODULARBUILDINGS\HOUSEPACK2\EXPORTED\
or some part of that path, even if I put all the textures in that
path they still don't appear. Daniel's standalone buildings are all
textured, maybe you could ask him. I have a tut on how to get these
things into Unity
https://sites.google.com/site/terrymorgan1213/tutorials/unity_model_import
Links to example buildings
I'm not seeing any textures on these buildings
Thanks Nobiax, I used your barrels in my Game demo, try it!
https://sites.google.com/site/terrymorgan1213/bogwood-down
Thank you, pantherone, I have your bird flying around in unirpg
https://sites.google.com/site/terrymorgan1213/
most of this is boring, but at the 30 minute mark he shows how to
make a texture 'atlas' they're called.
You can use any power of 2, but non-squares will have wasted space, bad.
http://cgcookie.com/unity/2013/01/07/efficient-planning-and-modular-work...
If you have Firefox 'flashgot plugin' you can save youtube videos to your
hard drive.
also check
https://sites.google.com/site/terrymorgan1213
blender to unirpg tutorials on getting blender stuff into unity
SQUARE power of 2, unity will make them into squares with blank areas. For a dungeon
piece I'd use a 512x512 or 1024x1024.
Djon, check
http://terrymorgan.net/sitemap.html in the Blender area, they're old but might help. You don't
need to bake anything, but every part of your dungeon piece must be textured on 1 1024x1024
or 512x512 bitmap, it's the hard part.
http://terrymorgan.net/model_game_building.zip
I made a dungeon set also, but I made it for unity game engine, it wants 1 power of 2 texture 512x512, 1024x1024, etc. per mesh.
Also I made some 'seam hider' arches.
http://docs.unity3d.com/Documentation/Manual/HOWTO-ArtAssetBestPracticeG...
https://dl.dropboxusercontent.com/u/102638093/dungeon_snap.jpg
If I get yours fixed up for unity I'll post the link.
Thanks for the small dungeon set, I made a similar set, had problems snapping it all
together. Your pieces all had the same names so I couldn't append them together,
so I export/import fbx files and grouped the pieces, however, I'm not sure
how to select-move-snap groups. Here are the small pieces all in 1 blend file.
https://dl.dropboxusercontent.com/u/102638093/dungeon_all_djon_vincent.zip
156k
I can move and throw bottles, no idea what makes the score go up or down.
Fun though.
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