Here's a scrap. It's my current avatar, which I think I might change soon. It's something I made long ago for a shmup project, and there's some good things about it and some bad. It's Ozma of Oz (She normally tends to have black hair, but not always), with flowers in her hair, a crown, and holding a scepter with "OZ" on the end of it. I think the top part of the hair, flowers, crown came out great, but the rest, not so much. Sort of reminds me how far I've come with pixel art. ;)
You can't dig 50 feet down and hit nothing but grass; it should only be on the outside. You don't have to do it like Terraria, where it's something that grows on various blocks, but you should at least put the grass blocks on the edges, where it's exposed. Also, pick a background image, even if it's a placeholder. It'll change how you feel about the contrast between sky and blocks a bit, and you want to try a few out early to decide what you want.
This is a really fun concept and here's some ideas after playing it for a bit:
I think you should make the controls a bit simpler; just click a target and it chooses an appropriate arm to smash with. You can make the challenge managing which targets to select because not all of the arms reach all of the targets, and you can put more of a delay when smashing (fist stays down slightly longer). Make it so you can fling things you grab anywhere and they smash into other things to destroy them. As the game goes on maybe he could grow more arms. Soldiers could shoot some of the arms off so you can prioritize saving them by taking out the soldiers. Make planes, birds, blimps fly overhead, grab them too. After eating certain things (tanker of gas) or enough things he could burp out a firey cloud. Make the screen appear like a news broadcast with a ticker of funny things relating to the destruction at the bottom. For example, eat the news truck and it tells of the reporter's death a minute later. Use the news ticker and other game elements to advance the monster's story--It could tell of a cult starting around the monster, and later you see them show up with signs saying "Take me please green one".
This is exactly the bullshit that shouldn't be here surt. This site is about game art, not Donald Trump, you're as bad as he was. Take that shit elsewhere.
These are great, but the preview should be changed to reflect the contents. None of these are in color (the color one looks great though).
You can highlight them and use "Download Them All" Firefox add-on. I imagine other browsers might have this as well.
Looks really good.
When you collect the bodies, they should shrivel up into ash and you collect the energy from them. You could do this with mostly palette effects.
Here's a scrap. It's my current avatar, which I think I might change soon. It's something I made long ago for a shmup project, and there's some good things about it and some bad. It's Ozma of Oz (She normally tends to have black hair, but not always), with flowers in her hair, a crown, and holding a scepter with "OZ" on the end of it. I think the top part of the hair, flowers, crown came out great, but the rest, not so much. Sort of reminds me how far I've come with pixel art. ;)
You can't dig 50 feet down and hit nothing but grass; it should only be on the outside. You don't have to do it like Terraria, where it's something that grows on various blocks, but you should at least put the grass blocks on the edges, where it's exposed. Also, pick a background image, even if it's a placeholder. It'll change how you feel about the contrast between sky and blocks a bit, and you want to try a few out early to decide what you want.
Nicely done. Very minimalist, but still very creative and complete.
This is excellent.
This is a really fun concept and here's some ideas after playing it for a bit:
I think you should make the controls a bit simpler; just click a target and it chooses an appropriate arm to smash with. You can make the challenge managing which targets to select because not all of the arms reach all of the targets, and you can put more of a delay when smashing (fist stays down slightly longer). Make it so you can fling things you grab anywhere and they smash into other things to destroy them. As the game goes on maybe he could grow more arms. Soldiers could shoot some of the arms off so you can prioritize saving them by taking out the soldiers. Make planes, birds, blimps fly overhead, grab them too. After eating certain things (tanker of gas) or enough things he could burp out a firey cloud. Make the screen appear like a news broadcast with a ticker of funny things relating to the destruction at the bottom. For example, eat the news truck and it tells of the reporter's death a minute later. Use the news ticker and other game elements to advance the monster's story--It could tell of a cult starting around the monster, and later you see them show up with signs saying "Take me please green one".
This is a really good concept, you should make it so it's a little character running around like intelligent Qube.
Another idea: put a unique message after each level, like fortune cookie wisdom stuff.
This is exactly the bullshit that shouldn't be here surt. This site is about game art, not Donald Trump, you're as bad as he was. Take that shit elsewhere.
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