"For example, in the scenario above with BY-SA music you would need to ShareAlike the moving image that uses the music, but you could license the source code to the game however you like. "
The response may not have been as detailed or directe as we all hoped, but I still find this part useful. The image and the sound may be subject to the SA clause in this case, but not the code. Interesting.
@DezrasDragons: I agree with pretty much everything you said, but section 2.iii is not even going to make it to court. Only the copyright holder can bring suit. Person C's claim would be dismissed before a hearing was even scheduled. However, i guess Person C could say "Hey Person A, this guy is totally not sharing like you wanted. You might have been generous at the time, but you should totally sue his pants off now!" to which Person A might be convinced to file a lawsuit. Not that it would hold up either if Person A specified they didn't care about entire project being -SA, but it might make it farther along in the legal system.
Eagerly awaiting your response with details on the CC folks response to your initial sponse.
Edit: Mostly because I'm curious how the CC folks think of it. I don't think it will be cause for concern either way. At least not for my project. What Redsrike says is true; I've seen some cases where the CC folks opinion on something disagrees with the court's view and... well, the court's decision is the one that's enforced. Still a useful endeavor, though. It's likely to be more reliable than the confusion we have now. :)
It's ok if the 3D models aren't optimized for 3D games. They're still useful for prerendered 2D games because it allows other artists and developers to adjust the model to better fit the constraints of their own games. If you are willing, I would encourage you to upload any 3D models you have of these, optimized or not. They'll be useful and appreciated.
Nice! Do you, by chance, have a foreground and background components of the Aura38 (and other similar) effects?
I'm trying to place another sprite within the aura. Since the aura is intended to surround something, I can't quite get it to look right. Sprite-over-aura (left) looks like Sara is floating in front of the aura instead of standing in it. Aura-over-Sprite (right) doesn't look too bad, but the base of the ring in the background obstructs her thighs:
If you happen to have a quick way to separate the front and back of the animation into two different spritesheets, I'd be able to sandwich a sprite between them. It would be awesome! Let me know if thats possible; I'd like to buy the whole 300-pack.
Now I just need to find the resource editor used to extract the graphics. Soon as we have the sound effects in a more usable format (.ogg, .wav, etc.) I'll upload them.
@Andrettin: I'll need some help tracking down the explicit permissions for the sound effects and which sound resources that permission pertains to before I'm willing to upload them.
I try to be absolutely sure about the licensing and author's permission before I post anything here. The music is already explicitly off-limits license-wise, so I was a little sketchy on the sound effects license.
Site displays "No application seems to be running here!"
Darn. I was just getting into the flow of combat, too.
The response may not have been as detailed or directe as we all hoped, but I still find this part useful. The image and the sound may be subject to the SA clause in this case, but not the code. Interesting.
@DezrasDragons: I agree with pretty much everything you said, but section 2.iii is not even going to make it to court. Only the copyright holder can bring suit. Person C's claim would be dismissed before a hearing was even scheduled. However, i guess Person C could say "Hey Person A, this guy is totally not sharing like you wanted. You might have been generous at the time, but you should totally sue his pants off now!" to which Person A might be convinced to file a lawsuit. Not that it would hold up either if Person A specified they didn't care about entire project being -SA, but it might make it farther along in the legal system.
Eagerly awaiting your response with details on the CC folks response to your initial sponse.
Edit: Mostly because I'm curious how the CC folks think of it. I don't think it will be cause for concern either way. At least not for my project. What Redsrike says is true; I've seen some cases where the CC folks opinion on something disagrees with the court's view and... well, the court's decision is the one that's enforced. Still a useful endeavor, though. It's likely to be more reliable than the confusion we have now. :)
It's ok if the 3D models aren't optimized for 3D games. They're still useful for prerendered 2D games because it allows other artists and developers to adjust the model to better fit the constraints of their own games. If you are willing, I would encourage you to upload any 3D models you have of these, optimized or not. They'll be useful and appreciated.
Understood. Thanks for the response. Great resources.
Nice! Do you, by chance, have a foreground and background components of the Aura38 (and other similar) effects?
I'm trying to place another sprite within the aura. Since the aura is intended to surround something, I can't quite get it to look right. Sprite-over-aura (left) looks like Sara is floating in front of the aura instead of standing in it. Aura-over-Sprite (right) doesn't look too bad, but the base of the ring in the background obstructs her thighs:
If you happen to have a quick way to separate the front and back of the animation into two different spritesheets, I'd be able to sandwich a sprite between them. It would be awesome! Let me know if thats possible; I'd like to buy the whole 300-pack.
I LOVE The Last Door!
Why not upload it here on OGA so people can download it from here as well?
Good point.
Now I just need to find the resource editor used to extract the graphics. Soon as we have the sound effects in a more usable format (.ogg, .wav, etc.) I'll upload them.
@Andrettin: I'll need some help tracking down the explicit permissions for the sound effects and which sound resources that permission pertains to before I'm willing to upload them.
I try to be absolutely sure about the licensing and author's permission before I post anything here. The music is already explicitly off-limits license-wise, so I was a little sketchy on the sound effects license.
mdwh is right. Renaming it from Gandalf to something generic will suffice.
These are great!
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