All assets on OGA can be used in your game, xxXRoboDogXx. As long as you adhere to the requirements of the license for each asset, you don't even need to ask. :)
If you have questions about what the different licenses mean, just ask and I- or any number of people in this community- will be happy to help.
If you have special circumstances you're not sure about, definitely ask the artist, but other than that, you can pretty safely assume they're ok with you using it in your game as long as you follow the license requirements. Awesome, huh? :D
Anarres says "Hi, could you attribute me to my openclipart user page, https://openclipart.org/user-detail/anarres. Thanks for getting in touch, it's great that people are enjoying and re-using those images!"
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Good point about cc0, but I've seen programmers choose GPL even when CC0 was one of the options... just for the sake of simplicity. "All assets are GPL" is a lot cleaner than "All asssets are GPL except goat_head.png, running_fat_guy.gif, and happy_intro_tune.ogg; Those ones are CC0."
...not that it applies in this case since Varkalandar isn't into cc0 :)
Yeah, I've seen that happen before. When you click "Is this your own work? * No" it's supposed to display an "Author Information" box just below the "Allow later license versions" checkbox. I'm pretty sure the administrators are working on that issue, but it looks like it's still having a bit of trouble.
Enabling java or editing the submission on an alternate browser sometimes works, but in the meantime, you can list the author's name, email address, and website in the Description box.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
"if I found a model I had made and uploaded to OGA listed on TurboSquid or TF3DM, I'd be sort of annoyed"
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
If each texture is licensed differently or has different attribution, then yes they should remain separate submissions. Also, if several textures are significantly different from one another (one is a tree texture, another is a particle effect texture) then it wouldn't make much sense to bundle them together.
Other than that, it is often useful for people looking for your assets to search by entire collections or batches of textures. For that reason it might be a good idea to bundle many similar textures together into one submission.
Users are able to take advantage of textures individually even if they're bundled together, so that should not be a concern. As http://opengameart.org/content/100-seamless-textures demonstrates, a zip file containing many textures still displays each texture as a preview under "Textures In This Pack"
There is nothing explicitly wrong with uploading tons of textures as individual submissions, but it often buries other peoples submissions under the hoard of textures. It may make it somewhat difficult to browse the recent submissions since users must go through several pages to get to anything other than the textures. The closest thing there is to a "best practice" or rule about this is the blerb in the General Art Submission Guidelines: http://opengameart.org/content/art-submission-guidelines
OGA reserves the right to combine groups of small, similar submissions by the same author in order to keep the archive organized.
You haven't broken the rules or anything. By all means, keep submitting quality stuff! But if you want, it might be cool if large texture packs were bundled. :)
All assets on OGA can be used in your game, xxXRoboDogXx. As long as you adhere to the requirements of the license for each asset, you don't even need to ask. :)
If you have questions about what the different licenses mean, just ask and I- or any number of people in this community- will be happy to help.
If you have special circumstances you're not sure about, definitely ask the artist, but other than that, you can pretty safely assume they're ok with you using it in your game as long as you follow the license requirements. Awesome, huh? :D
Anarres says "Hi, could you attribute me to my openclipart user page, https://openclipart.org/user-detail/anarres. Thanks for getting in touch, it's great that people are enjoying and re-using those images!"
Cool preview concept. Looks good!
yeah, a lot of artists like blender since it's Free and Open Source Software. I hope you find a good GUI and blend conversion solution. :)
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Good point about cc0, but I've seen programmers choose GPL even when CC0 was one of the options... just for the sake of simplicity. "All assets are GPL" is a lot cleaner than "All asssets are GPL except goat_head.png, running_fat_guy.gif, and happy_intro_tune.ogg; Those ones are CC0."
...not that it applies in this case since Varkalandar isn't into cc0 :)
Yeah, I've seen that happen before. When you click "Is this your own work? * No" it's supposed to display an "Author Information" box just below the "Allow later license versions" checkbox. I'm pretty sure the administrators are working on that issue, but it looks like it's still having a bit of trouble.
Enabling java or editing the submission on an alternate browser sometimes works, but in the meantime, you can list the author's name, email address, and website in the Description box.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
Why isn't it cool to download a bunch of stuff then post it to a new web site?
If each texture is licensed differently or has different attribution, then yes they should remain separate submissions. Also, if several textures are significantly different from one another (one is a tree texture, another is a particle effect texture) then it wouldn't make much sense to bundle them together.
Other than that, it is often useful for people looking for your assets to search by entire collections or batches of textures. For that reason it might be a good idea to bundle many similar textures together into one submission.
Users are able to take advantage of textures individually even if they're bundled together, so that should not be a concern. As http://opengameart.org/content/100-seamless-textures demonstrates, a zip file containing many textures still displays each texture as a preview under "Textures In This Pack"
There is nothing explicitly wrong with uploading tons of textures as individual submissions, but it often buries other peoples submissions under the hoard of textures. It may make it somewhat difficult to browse the recent submissions since users must go through several pages to get to anything other than the textures. The closest thing there is to a "best practice" or rule about this is the blerb in the General Art Submission Guidelines: http://opengameart.org/content/art-submission-guidelines
You haven't broken the rules or anything. By all means, keep submitting quality stuff! But if you want, it might be cool if large texture packs were bundled. :)
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