I see your settings are adjusted to not get all the emails. You are still getting them, though? I can demote you (and re-promote you later) if you'd like. That seems less disruptive than changing the email on your account. Though you would lose access to this thread.
Needed a sealed envelope and a corresponding opened envelope for my game. Made a broken seal version of the envelope. Figured someone else might find it useful
I agree every 2 weeks may be to a bit too frequent. However, I don't think art challenges saturating the Latest Art section is much of a concern. I'm guessing it will be saturated by several submitters, not just one, so it is still showcasing new art by various artists and, furthermore, draws attention to the art challenges which I think is a good thing. Also, the saturation will probably only occur near the end of a challenge deadline and won't dominate the site for weeks on end.
I understand the benefits of asset claiming; It encourages the use of multiple submissions instead of 5 people all using the same asset to the exclusion of 4 others. However, it would be difficult for programmers to take advantage of. For example, I may say "I am using this asset", and focus my game on that one asset. Another (already claimed) asset may have worked better for me, but I use the one asset instead just so I can get the bonus points. Then chasersgaming comes along and says "oh I'm using this same asset, too" which eliminates my bonus. WTF, chasersgaming?!
Just kidding, but the point is I don't know if a claim comes with enough of a guarantee for programmers to invest time in an asset. The underlying concept is good, and I like the "well used" idea, though.
These are licensed Creative Commons Attribution, but this hasn't attributed either author. There is some attribution inside the download, but would you be willing to add links to the original downloads and mention the blendswap authors' names here on the submission page?
Historically, voting polls (via favorites) would close one week after the submission deadline, so I'm assuming I'll be tallying the favorites as of the end of the day Sunday the 22nd?
@Sanglorian: I saw your submission even before ElizaWy linked to it. You're in the contest. No takebacks! :P
A NOTE ON TAGS: The tags on OGA don't really link to twitter. Using hashmarks on tags actually makes them more difficult to find. Searching for Challenge and Reborn will exclude results tagged #Challenge and #Reborn. I'm checking both, so it's all good. Just FYI.
Find your favorite submission and slam that Favorite button, everyone! If you like more than one, Favorite them both... or all... Favorite all the ones you like! :)
Winner: One Man Army!
http://opengameart.org/content/resurrection-spell-sfx
Congratulations and thanks to all who participated!
Umm... do you have a link to those irc/Web chat rules page? I'll be sure to update adjust the whole list. Yep I can adjust your medal as well.
If you change your mind at any point, pm me and I'll re-promote you immediately.
(Not going to demote you until you respond because once demoted you won't be able to respond here. :P )nevermind. I found the stuff.EDIT: You are hereby DEMOTED!... with respect. :)
I see your settings are adjusted to not get all the emails. You are still getting them, though? I can demote you (and re-promote you later) if you'd like. That seems less disruptive than changing the email on your account. Though you would lose access to this thread.
Audacity and LAME work on Mac
@vikitor4e: Audacity + the LAME encoder
Screenshot?
Needed a sealed envelope and a corresponding opened envelope for my game. Made a broken seal version of the envelope. Figured someone else might find it useful
(all credit and attribution to Ravenmore)
I agree every 2 weeks may be to a bit too frequent. However, I don't think art challenges saturating the Latest Art section is much of a concern. I'm guessing it will be saturated by several submitters, not just one, so it is still showcasing new art by various artists and, furthermore, draws attention to the art challenges which I think is a good thing. Also, the saturation will probably only occur near the end of a challenge deadline and won't dominate the site for weeks on end.
I understand the benefits of asset claiming; It encourages the use of multiple submissions instead of 5 people all using the same asset to the exclusion of 4 others. However, it would be difficult for programmers to take advantage of. For example, I may say "I am using this asset", and focus my game on that one asset. Another (already claimed) asset may have worked better for me, but I use the one asset instead just so I can get the bonus points. Then chasersgaming comes along and says "oh I'm using this same asset, too" which eliminates my bonus. WTF, chasersgaming?!
Just kidding, but the point is I don't know if a claim comes with enough of a guarantee for programmers to invest time in an asset. The underlying concept is good, and I like the "well used" idea, though.
These are licensed Creative Commons Attribution, but this hasn't attributed either author. There is some attribution inside the download, but would you be willing to add links to the original downloads and mention the blendswap authors' names here on the submission page?Thanks!
Historically, voting polls (via favorites) would close one week after the submission deadline, so I'm assuming I'll be tallying the favorites as of the end of the day Sunday the 22nd?
@Sanglorian: I saw your submission even before ElizaWy linked to it. You're in the contest. No takebacks! :P
A NOTE ON TAGS: The tags on OGA don't really link to twitter. Using hashmarks on tags actually makes them more difficult to find. Searching for Challenge and Reborn will exclude results tagged #Challenge and #Reborn. I'm checking both, so it's all good. Just FYI.
Find your favorite submission and slam that Favorite button, everyone! If you like more than one, Favorite them both... or all... Favorite all the ones you like! :)
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