Looks good. Search indexing isn't instant. It may take about a day before submissions will show up in search, but that mine asset is showing up in the 2D art section
If you wanted to jump on board with that, that'd be awesome. Heck, you should add to the suggestions for up-coming challenge topics. OGA would be a perfect place to host art challenges like that. If we're both promoting them, all the better.
Hmm... I was assuming that since the tool's author was using CC0 assets and did not specify any (other) license, he would give it the default license of CC0. That isn't an assumption I should make, though.
On the other hand, software tools do not typically change the license of the asset being derived. Using Photoshop on a CC0 picture doesn't make the picture subject to the Adobe EULA. Using a macintosh laptop to produce synth music doesn't force the resultant song to be under Apple's OS software license. Usually, the output's license is determined by the input's license plus any additional restrictions you, the user of the tool, are permitted to add (if you so choose). Is there reason to suspect this tool is any different?
Considering the components are CC0, and they are derived from CC0 components, In my honest opinion, stuff generated by that tool would be CC0. Good job connecting the dots. I couldn't find the relationship between macouno's parts and greyoxide's parts until you provided that link.
As for "concluding for sure that it can be used in a commercial game without legal risk"... well, my honest opinion doesn't cover that, I'm afraid. You'd want to talk to a lawyer for that kind of surety... or the author, macouno. But I know you already tried to contact him and have gotten no response. :(
Your tags are missing commas between them. People may have a hard time finding this asset since the search function won't recognize the tags.
Awesome!
Would you be able to link to where Fenrir Lunaris (and any other contributors) released the original set into the public domain?
Don't forget to comment with a link to this submission on grafxkid's asset page that you based these on.
Looks good.
Search indexing isn't instant. It may take about a day before submissions will show up in search, but that mine asset is showing up in the 2D art section
2d art was correct.
CC0 is good but it doesn't require people to credit you. If you want credit, i recommend CC-BY or OGA-BY.
Oh. Ok... What is it you're looking for, then? Someone to help code a specialized web service?
you mean like the weekly art challenges we're doing right now? http://opengameart.org/forumtopic/weekly-challenge-share-the-love-due-fe...
If you wanted to jump on board with that, that'd be awesome. Heck, you should add to the suggestions for up-coming challenge topics. OGA would be a perfect place to host art challenges like that. If we're both promoting them, all the better.
Hmm... I was assuming that since the tool's author was using CC0 assets and did not specify any (other) license, he would give it the default license of CC0. That isn't an assumption I should make, though.
On the other hand, software tools do not typically change the license of the asset being derived. Using Photoshop on a CC0 picture doesn't make the picture subject to the Adobe EULA. Using a macintosh laptop to produce synth music doesn't force the resultant song to be under Apple's OS software license. Usually, the output's license is determined by the input's license plus any additional restrictions you, the user of the tool, are permitted to add (if you so choose). Is there reason to suspect this tool is any different?
I can usually find existing stuff on the site to get people started until they find an artist to work with, but this is a pretty tough one. There are plenty of guns to put in his hand, but the closest thing I could find to the character himself is http://opengameart.org/content/gangster-0 and http://opengameart.org/content/cruz-the-gangsta
Considering the components are CC0, and they are derived from CC0 components, In my honest opinion, stuff generated by that tool would be CC0. Good job connecting the dots. I couldn't find the relationship between macouno's parts and greyoxide's parts until you provided that link.
As for "concluding for sure that it can be used in a commercial game without legal risk"... well, my honest opinion doesn't cover that, I'm afraid. You'd want to talk to a lawyer for that kind of surety... or the author, macouno. But I know you already tried to contact him and have gotten no response. :(
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