That is very sad to hear. I don't know how good you were hoping you were, but i think you're great. I'm not the only one, either. It took me a year to gain the favorites you received in a month. :)
This is pretty cool, but I think it's probably infringing on two different intellectual properties: Nintendo and Lucasarts. It's generic enough that just dissociating the art from the term "Mario Goomba" might remedy the Nintendo part, but the Star Wars Storm Trooper is more than just a character reference, I'm afraid. I have to mark this as having a licensing issue for now.
Would you be willing to make this into some other evil storm trooper head? Like a Nazi storm trooper helm & gas mask?
I have to agree with FiveAsOne. Why post art in the forum? The Art Submission section is specifically designed for posting art, including pixel art and tags.
@VennNo: yeah, I agree with capbros; witchybizness was solid stuff. What engine/language/framework did you use, if I may ask?
@capbros: hey, thanks! I was a bit overly ambitious with the features I wanted to add in the time alloted, but your encouragement is good to hear. I think I will continue developing it and really buff all the jagged corners to a polish.
I really did enjoy a bunch of these games. Just as a passing comment, I was impressed with phantom66's Deciding Factor and the enemy AI. I was intimidated by how inadequate my own AI coding has been by comparison, until phantom tells me it was pre-captured human ghosts that match your skill level as you increase in rank... That is so freaking clever! @Phantom if you don't mind I'm stealing that idea for some of my future projects. :)
If you prefer sticking with your current one (GPL) that's fine, but I'll have to join capbros being 'that guy'; you may get a lot more people giving you credit overall with a CC-BY, CC-BY-SA, or OGA-BY license... Simply because more people may end up using your art to begin with.
Many people may have projects incompatible with GPL (and, as capbros said, GPL for artwork is a bit of a hexagonal-peg-pentagonal-hole situation), but CC-BY-* will work for your fans but still requires people give you full credit. :) You can also have multiple licenses. GPL and CC-BY-SA for example. People can choose the license that works best for them, but either way they must credit you and share all derivatives under the same license. :D
It's your call, though. Don't feel pressured to change licenses if you're not comfortable doing so.
No more than usual. But yes you should mark them as spam.
I plan to use these as backgrounds in my Celestite game. I'll have to scale them down or crop them, but better to scale down than scale up! :)
https://medicinestorm.itch.io/celestite
Thanks!
That is very sad to hear. I don't know how good you were hoping you were, but i think you're great. I'm not the only one, either. It took me a year to gain the favorites you received in a month. :)
Should this be in the Texture category instead of 2D art?
nope! you've done nothing wrong. :) We were just confused as to what you wanted to accomplish.
This is pretty cool, but I think it's probably infringing on two different intellectual properties: Nintendo and Lucasarts. It's generic enough that just dissociating the art from the term "Mario Goomba" might remedy the Nintendo part, but the Star Wars Storm Trooper is more than just a character reference, I'm afraid. I have to mark this as having a licensing issue for now.
Would you be willing to make this into some other evil storm trooper head? Like a Nazi storm trooper helm & gas mask?
I have to agree with FiveAsOne. Why post art in the forum? The Art Submission section is specifically designed for posting art, including pixel art and tags.
This looks identical to https://opengameart.org/content/spaceship23-204idle
@VennNo: yeah, I agree with capbros; witchybizness was solid stuff. What engine/language/framework did you use, if I may ask?
@capbros: hey, thanks! I was a bit overly ambitious with the features I wanted to add in the time alloted, but your encouragement is good to hear. I think I will continue developing it and really buff all the jagged corners to a polish.
I really did enjoy a bunch of these games. Just as a passing comment, I was impressed with phantom66's Deciding Factor and the enemy AI. I was intimidated by how inadequate my own AI coding has been by comparison, until phantom tells me it was pre-captured human ghosts that match your skill level as you increase in rank... That is so freaking clever! @Phantom if you don't mind I'm stealing that idea for some of my future projects. :)
If you prefer sticking with your current one (GPL) that's fine, but I'll have to join capbros being 'that guy'; you may get a lot more people giving you credit overall with a CC-BY, CC-BY-SA, or OGA-BY license... Simply because more people may end up using your art to begin with.
Many people may have projects incompatible with GPL (and, as capbros said, GPL for artwork is a bit of a hexagonal-peg-pentagonal-hole situation), but CC-BY-* will work for your fans but still requires people give you full credit. :) You can also have multiple licenses. GPL and CC-BY-SA for example. People can choose the license that works best for them, but either way they must credit you and share all derivatives under the same license. :D
It's your call, though. Don't feel pressured to change licenses if you're not comfortable doing so.
I love your work.
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