That set consists of 72x72 pixel hexagons, so you could tell unity to slice up the atlas at every 72 pixels. Or you could slice them up into individual images with https://www.piskelapp.com/
Once you have individual sprites, you can place them next to each other as needed. However, because these are hexagons and not rectangles, every other row will need an offset. So the first row will have sprites placed at
(0, 0), (72, 0), (144, 0), (216, 0) ... and so on but the second row will be offset by x+36, y-18
instead of the typical (0, 72), it would start at (0+36, 72-18) and add x+72 as normal for the row after that:
(36, 54), (108, 54), (180, 54), (252, 54) ... and so on.
However, this set seems... incomplete. There are no tiles that allow turning back from an eastbound track to a westbound track. The tracks also seem to align poorly. Is that some of the trouble you're having? It would be easier if these hexagons were biaxially symmetrical so you could simply rotate them to get a new orientation.
You may consider using Xenodora's LPC mine Carts and Tracks instead. It is more of a 3/4 view instead of fully overhead view, but the track segments are designed with tighter tolerances.
Take a look at the suggested attribution text in the FAQ under "Can I use the art I find here? How should I credit the artist?" and let me know if that doesn't answer your question. I'll be happy to fill in the missing information. :)
I believe the license terms you're referring to mean you should include a link to the license itself (ie: https://creativecommons.org/licenses/by/3.0/). Although the suggestion in the FAQ doesn't include a link to the license text, it does include a link to the submission page, which links to the license text. If you wanted to be extra sure, you could use something like this: (text attribution as seen on the submission page's "copyright/attribution notice" section, with raw url's, no hyperlinks)
"6 More RPG Enemies" by Stephen Challener (Redshrike), Blarumyrran and LordNeo Licensed CC-BY 3.0 (httpsː//creativecommons.org/licenses/by/3.0/) and OGA-BY 3.0 (httpsː//opengameart.org/content/oga-by-30-faq) hosted by OpenGameArt.org (httpsː//opengameart.org/content/6-more-rpg-enemies)
or, if your game can display clickable hyperlinks instead of just the raw URL:
@Kenny: please use an audio file as the first preview file. A graphical preview as the first file prevents people from previewing the actual audio from the search page and main page.
That set consists of 72x72 pixel hexagons, so you could tell unity to slice up the atlas at every 72 pixels. Or you could slice them up into individual images with https://www.piskelapp.com/
Once you have individual sprites, you can place them next to each other as needed. However, because these are hexagons and not rectangles, every other row will need an offset. So the first row will have sprites placed at
(0, 0), (72, 0), (144, 0), (216, 0) ... and so on but the second row will be offset by x+36, y-18
instead of the typical (0, 72), it would start at (0+36, 72-18) and add x+72 as normal for the row after that:
(36, 54), (108, 54), (180, 54), (252, 54) ... and so on.
However, this set seems... incomplete. There are no tiles that allow turning back from an eastbound track to a westbound track. The tracks also seem to align poorly. Is that some of the trouble you're having? It would be easier if these hexagons were biaxially symmetrical so you could simply rotate them to get a new orientation.
You may consider using Xenodora's LPC mine Carts and Tracks instead. It is more of a 3/4 view instead of fully overhead view, but the track segments are designed with tighter tolerances.
Looks good.
"Attribution not required"? CC-BY requires attribution. Did you intend a different license?@robinorbita: "You are free to: ... Adapt - remix, transform, and build upon the material for any purpose, even commercially."
Nice! Is it possible to get the mushrooms, flowers, rocks, etc. on a separate layer?Like with a transparent background?
Try the same solution
Nice.
...As for the textures, I think they've already been submitted to OGA.
All medals awarded! :)
Excellent challenge. Produced some good content. Congratulations all.
Take a look at the suggested attribution text in the FAQ under "Can I use the art I find here? How should I credit the artist?" and let me know if that doesn't answer your question. I'll be happy to fill in the missing information. :)
I believe the license terms you're referring to mean you should include a link to the license itself (ie: https://creativecommons.org/licenses/by/3.0/). Although the suggestion in the FAQ doesn't include a link to the license text, it does include a link to the submission page, which links to the license text. If you wanted to be extra sure, you could use something like this: (text attribution as seen on the submission page's "copyright/attribution notice" section, with raw url's, no hyperlinks)
or, if your game can display clickable hyperlinks instead of just the raw URL:
Another wonderful Kenney set!
@Kenny: please use an audio file as the first preview file. A graphical preview as the first file prevents people from previewing the actual audio from the search page and main page.EDIT: Fixed. Thanks! :)
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