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@MartinYy: Depends on the
Thursday, March 26, 2020 - 11:30

@MartinYy: Depends on the license you're using. This submission allows you to select GPL 2, GPL 3, CC-BY, or CC-BY-SA. See the FAQ on licenses. 

I'd say CC-By is the simplest in this case: You can use the music however you want. Even commercially. The only requirement is that you credit the author (bart) wherever you use it. bart has indicated how he wants you to attribute him: "Attribution instructions:  You must link back to http://opengameart.org in your credits."

?? It does have transparent
Wednesday, March 25, 2020 - 11:04

?? It does have transparent background.

You know, ZomBCool, if you
Monday, March 23, 2020 - 08:48

You know, ZomBCool, if you want to earn the silver trophy medal, you have to participate in a challenge WITHOUT winning it. :P

Congratulations, ZomBCool! Congratulations to all participants as well. All medals awarded!

Agreed! fantastic work.
Monday, March 23, 2020 - 08:11

Agreed! fantastic work.

"You cannot resell/redistribute this asset." Any license on OGA allows for redistribution of assets. It has to due to the nature of game distribution and the fact that OGA itself is redistributing assets. People are also allowed to resell assets. I don't know why anyone would buy them from someone else when they can get the asset here for free, but people are still allowed to try reselling. 

These stipulations conflict with the license you've chosen. Would you be willing to remove that stipulation? Just in case that is not something you're ok with, I must mark this with a licensing issue flag to prevent people misunderstanding your wishes.

Cool. Since you mentioned the
Wednesday, March 18, 2020 - 15:45

Cool. Since you mentioned the intro of the file twice, I'm guessing that's an important component to you: under the CC-By license, users are allowed to alter the track and adapt it to their own game. This could include removal of the intro. They still have to credit you, but it may not be using the intro. Just want you to be aware.

On your page it states these
Wednesday, March 18, 2020 - 14:45

Fantastic. thank you! 

This is the first poetry reading submission. I don't know if we have a proper category for it. It is nither music nor sound effect, yet it is voice like that of a sound effect, and lyrical like a song. Hmm... 

How might one use this in a game?

On your page it states these are for non-commercial and educational purposes only. The CC-By license you've selected here allows for commercial use. Are you ok releasing it here under a different license from that on your PennSound page?

Nice!
Wednesday, March 18, 2020 - 14:20

Nice!

Can you provide a link to the license for this? WXPN may reserve rights on this. For now I must mark the licensing flag until we know more. Thanks!

Sure. Here is a quick tileset
Monday, March 16, 2020 - 09:24

Sure. Here is a quick tileset of 96x96 pixel tiles. They're numbered with each direction corresponding to a bit position. You don't have to care about that, but i figured it may make it easier to track: North = 1, East = 2, so north+east = 1+2 = 3

N E S W
1 2 4 8

Here is a breakdown of each row of the tileset:

  • 0: none, 1: north, 2: east, 3: north+east, 4:south
  • 5: north+south, 6: east+south, 7a: north+south>east, 7b: south+north>east, 8: west
  • 9: north+west, 10: east+west, 11a: east+west>north, 11b: west+east>north, 12: south+west
  • 13a: north+south>west, 13b: south+north>west, 14a: west+east>sotuh, 14b: east+west>south, 15a: north+east & south+west
  • 15b: north+west & east+south, 15c: north+south & east+west, 15d: north+south+east+west

There are a few more combinations of splits and joins not in this tileset, but it gives the basic idea. If this looks like it may be something you'll use, let me know and I can easily fill in the missing combinations. 

The second image is an example of the tiles in use. Can you get your train from point A to point B? There is only one valid path as far as I know.

This seems perfect for the
Monday, March 16, 2020 - 08:02

This seems perfect for the "Luck of the Draw" challenge! 

I just noticed the
Friday, March 13, 2020 - 12:07

I just noticed the specifications do not require diagonal tracks. If you're not married to the idea of having diagonal segments of track, I think you can drastically simplfy the coding work you'll need. 

By using sprites that only connect North, East, South, and West tracks (and not diagonal northeast, southwest, southeast, and northwest tracks) then you can simplify the sprites down to 16 versions of 96x96 pixel sprites. No overlapping sprites, no pixel offsets for unusual shaped tiles. Heck, if that sounds like something useful, I can demonstrate exactly what I'm talking about. Let me know. :)

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