EDIT: I should say that I don't know the answer to this question. Whether AI can create new inspirations or if their output is entirely derivations of the works they were trained on is tricky. Do we believe an AI can be truly 'creative'? Coming up with new content inspired by previous works? Or are they just doing lots of tiny copy-&-pastes, hue shifting, pixel transitioning, and other "photoshop" operations that would still constitute derivative work based on the content they were trained with?
Looks fun. Let me know when you've got a playable demo. :)
Keep in mind much of the assets for your game wouldn't be eligible to be shared here on OGA, including Seliel's work probably, but please keep me up to date on the game's progress. :)
@maleGuest: no, not all of the art included in the DCSS builds is public domain. The above package is currently the latest release of the CC0 parts. It specifically excludes the closed components you may encounter in the graphical DCSS package.
Your own personal use in a game would be abiding by textures.com's license, but OGA might still be in violation for hosting it under an open license. Would you be willing to remove those specific textures?
Textures.com Use of Content:"6.3 You are not permitted to: ...
(h) release the Content or derivative products with Content under Open Source Licences;"
Despite the name of the site, it doesn't have to be used in a game. Youtube videos are fine. Since CC0 doesn't require direct attribution, you could always just include the URL to this page ( opengameart.org/node/94031 ) as the credit instead of "omfgdude".
ooh, nice. From the video, it looks like you've got all sorts of ships with modular attachments. How long did it take to make all those ship parts? Gorgeous game.
I see you've chosen cc-by-sa. That makes sense. In that case, I recommend changing the attribution text to say something like "Animated Knight Character by rgs_dev. If you use this, include a link to https://opengameart.org/content/animated-knight-character-pack-v20 in your credits" because saying "credit is not required" is inaccurate; CC-BY-SA requires credit.
You should also remove the text in the downloadable files that says "don't resell or redistribute this asset." or make it clearer this is a request, not a requirement of the license. "I would prefer these assets not be resold or redistributed by themselves."
Sorry to be a stickler for the rules. I want to make sure there is no licensing conflict and that your work is protected as you want it to be.
I believe this earlier post is relevant as well: https://opengameart.org/forumtopic/what-is-generated-with-the-help-of-th...
EDIT: I should say that I don't know the answer to this question. Whether AI can create new inspirations or if their output is entirely derivations of the works they were trained on is tricky. Do we believe an AI can be truly 'creative'? Coming up with new content inspired by previous works? Or are they just doing lots of tiny copy-&-pastes, hue shifting, pixel transitioning, and other "photoshop" operations that would still constitute derivative work based on the content they were trained with?
Looks fun. Let me know when you've got a playable demo. :)
Keep in mind much of the assets for your game wouldn't be eligible to be shared here on OGA, including Seliel's work probably, but please keep me up to date on the game's progress. :)
what stage is it at?
@maleGuest: no, not all of the art included in the DCSS builds is public domain. The above package is currently the latest release of the CC0 parts. It specifically excludes the closed components you may encounter in the graphical DCSS package.
Your own personal use in a game would be abiding by textures.com's license, but OGA might still be in violation for hosting it under an open license. Would you be willing to remove those specific textures?EDIT: Thanks! :)
Previews may contain non-free content not intended to be shared under the same license as the contents of the .zip archive: https://opengameart.org/content/faq#q-previewlicense
Lovely!
Let me know when this game is out of WIP status.
Despite the name of the site, it doesn't have to be used in a game. Youtube videos are fine. Since CC0 doesn't require direct attribution, you could always just include the URL to this page ( opengameart.org/node/94031 ) as the credit instead of "omfgdude".
ooh, nice. From the video, it looks like you've got all sorts of ships with modular attachments. How long did it take to make all those ship parts? Gorgeous game.
I see you've chosen cc-by-sa. That makes sense. In that case, I recommend changing the attribution text to say something like "Animated Knight Character by rgs_dev. If you use this, include a link to https://opengameart.org/content/animated-knight-character-pack-v20 in your credits" because saying "credit is not required" is inaccurate; CC-BY-SA requires credit.
You should also remove the text in the downloadable files that says "don't resell or redistribute this asset." or make it clearer this is a request, not a requirement of the license. "I would prefer these assets not be resold or redistributed by themselves."
Sorry to be a stickler for the rules. I want to make sure there is no licensing conflict and that your work is protected as you want it to be.
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