@Kelvin: multi-licensing assets is not only acceptable, it is encouraged. CC-BY-SA requires any derivatives be shared while CC-BY allows derivatives, but does not require that those derivatives be explicitly shared. Both CC-BY and CC-BY-SA require attribution. Pick whichever license fits your project best.
See https://opengameart.org/content/faq#q-multilicense
and https://opengameart.org/content/faq#q-how-to-credit
@LadyCris: Sim, pode ser usado em projetos comerciais. Certifique-se de atribuir crédito a Stephen "Redshrike" Challener e ao OpenSurge Team. Leia os termos da licenca CC-BY: https://creativecommons.org/licenses/by/3.0/deed.pt :)
There are many generous artists here that often do work for free, but usually it is because the project interests them. Sometimes an artist will be interested, sometimes not. It's the same reason you are working on your game for free; it's interesting to you. :) I ask about pay because willingness to pay often generates interest where none might be otherwise. The appropriate cost is dependent on a large number of factors, so being unsure about that is expected.
I recommended specifying as much details about what you need as possible:
* Sprite dimensions
* Frames of animation per action
* Number of actions per character
* Number of characters total
* How many different types of equipment (helm, greaves, torso, boots, shield, sword, bow, etc)
* Style of art
All of these will help artists know if they would be interested or not.
Is crediting you optional? If not, you may want OGA-BY or one of the other licenses that requires attribution. CC0 = people can credit you but don't have to.
Understood. I'd love to have these textures here as a submission, but unless you know the source and license of every image used to create the textures, that can't be.
It is fine to link to them here on the forum, but it should be clear to people the license/copyright on these is indeterminate.
Looks good. Thanks!
@Kelvin: multi-licensing assets is not only acceptable, it is encouraged. CC-BY-SA requires any derivatives be shared while CC-BY allows derivatives, but does not require that those derivatives be explicitly shared. Both CC-BY and CC-BY-SA require attribution. Pick whichever license fits your project best.
See https://opengameart.org/content/faq#q-multilicense
and https://opengameart.org/content/faq#q-how-to-credit
@LadyCris: Sim, pode ser usado em projetos comerciais. Certifique-se de atribuir crédito a Stephen "Redshrike" Challener e ao OpenSurge Team. Leia os termos da licenca CC-BY: https://creativecommons.org/licenses/by/3.0/deed.pt :)
@Puffolotti: do you have any additional information on how the last portrait image was created?
These are such fantastic sfx for mechanical actuation in general. Thank you for sharing. :)
There are many generous artists here that often do work for free, but usually it is because the project interests them. Sometimes an artist will be interested, sometimes not. It's the same reason you are working on your game for free; it's interesting to you. :) I ask about pay because willingness to pay often generates interest where none might be otherwise. The appropriate cost is dependent on a large number of factors, so being unsure about that is expected.
I recommended specifying as much details about what you need as possible:
* Sprite dimensions
* Frames of animation per action
* Number of actions per character
* Number of characters total
* How many different types of equipment (helm, greaves, torso, boots, shield, sword, bow, etc)
* Style of art
All of these will help artists know if they would be interested or not.
The armor, clothes, and weapons of the LPC set are already separate, animated, and meant to be overlaid on the player bases.
That being said, I can understand you wanting something exclusive instead. Is this a paid request?
Sounds a lot like you're looking for the LPC set
https://opengameart.org/content/liberated-pixel-cup-0
https://opengameart.org/content/lpc-collection
Is crediting you optional? If not, you may want OGA-BY or one of the other licenses that requires attribution. CC0 = people can credit you but don't have to.Thanks for sharing either way! :)
Understood. I'd love to have these textures here as a submission, but unless you know the source and license of every image used to create the textures, that can't be.
It is fine to link to them here on the forum, but it should be clear to people the license/copyright on these is indeterminate.
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