Huh... yeah, it looks like all the tiles in the image (except the waterfall animation) are shifted down 2 pixels... and the land-NW-to-water-SE transition tile is missing an additional row of pixels along the top. The vertical dimension 386 should have been my first clue. Here is a corrected (and slightly more compact) tileset. I'll see about getting it corrected on the submission-proper as well.
I think these are great, so I was able to split them into an A and B file. If you don't want them added with the division I gave it (or ever, it's your call) they're easy to take back off. I was testing to see if the site would allow it; it seems to work well. :)
@Pokemon: "Author: See Attribution.txt","The zip contains a nifty attribution file" You need to credit all the people listed in the Attribution.txt. A good way to do that is to include the attribution.txt in your project.
Nice, but shouldn't this be in the "Textures" category instead of "2D Art"?
How big are the 512x textures? The limit is 100 mb per file, not per submission... which, I guess at 4x the size, it would still be over that unless you split them into more than one pack?
@chelom: probably not, but it depends on a few things.
Are you using the GPL license or the CC-BY-SA license?
Are you making the art asset (and all modified versions of the art) available to your players somehow? Unity doesn't make accessing the asset files easy since it packages them up in an executable bundle, but are you including another copy of the asset alongside the bundle in a place your players can access and use?
Was your source code created by modifying the art? Or are there parts of your code that were made using this art as a base? (I have yet to see any code that is somehow derived from graphical art, so I doubt the answer is 'yes'.)
@JellySweet: See FAQ "Can I use the art I find here?..."
Huh... yeah, it looks like all the tiles in the image (except the waterfall animation) are shifted down 2 pixels... and the land-NW-to-water-SE transition tile is missing an additional row of pixels along the top. The vertical dimension 386 should have been my first clue. Here is a corrected (and slightly more compact) tileset. I'll see about getting it corrected on the submission-proper as well.
I think these are great, so I was able to split them into an A and B file. If you don't want them added with the division I gave it (or ever, it's your call) they're easy to take back off. I was testing to see if the site would allow it; it seems to work well. :)
They work fine for me. What is tiled doing that doesn't align right?
@Pokemon: "Author: See Attribution.txt", "The zip contains a nifty attribution file" You need to credit all the people listed in the Attribution.txt. A good way to do that is to include the attribution.txt in your project.
Nice, but shouldn't this be in the "Textures" category instead of "2D Art"?
How big are the 512x textures? The limit is 100 mb per file, not per submission... which, I guess at 4x the size, it would still be over that unless you split them into more than one pack?
@ibrahim sharkas: see FAQ "...How should I credit the artist?"
Nice!
Just FYI the request "don't redistribute as assets" is unenforceable under CC0. Are you ok with that?EDIT: Fixed, thanks!
🐕
@chelom: probably not, but it depends on a few things.
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