2 jams a year might be good, but I don't think any more.
maybe we can have one of the jams purposefully be for creating games using OGA assets, or eventually makng new quality assets, but: a focus on good contribution to OGA and using some of its good stuff along with new stuff.
Jacob told me that you needed to grind a lot to be able to beat the boss, a somewhat strange design choice in my opinion, it means few will finish the game before the jam is over :/
2 jams a year might be good, but I don't think any more.
maybe we can have one of the jams purposefully be for creating games using OGA assets, or eventually makng new quality assets, but: a focus on good contribution to OGA and using some of its good stuff along with new stuff.
It might actually be a good idea if artists uploaded the assets they used for their jam entries to OGA as a part of the rules. Might.
While it would perhaps help OGA grow in terms of size, it's not certain it would help with the average quality, or the missing art issues people have.
Of course only when the uploaders have the rights to the stuff they used like @medicineStorm says.
@vinnNo. 0
Jacob told me that you needed to grind a lot to be able to beat the boss, a somewhat strange design choice in my opinion, it means few will finish the game before the jam is over :/
what a cute looking game!
@withthelove
Word. I agree completely.
Both versions look great! I prefer the SMS one a little more actually. Makes me want to do something with that palette.
but against the computer I found myself in deep waters and was bearly able to win.
I played it just for the halibut
I didn't even finish The Legend Of Sara :P
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