The rope swinging works fine for me, but you need to press the up arrow key when in contact with a rope, not just hold it down. I don't know if that might be the issue? If not I'll have a look through the code more thouroughly.
I'm not 100% sure what causes the high jump after checkpoint bug, but nice to see that the bosses are working at least ^^ (I hope!)
I think the enemies getting stuck in holes is just a minor issue like you say, I can of course make them jump over the holes, as I don't really want them to turn around. That would make the pigs harder to deal with though.
I used the same method as MedicineStorm, in Spring's Adventure Doggo ^^
It isn't too complicated, depending on what engine you use of course. You just need that cosine fuction which transforms an x/y coordinate into a vector and back, if you can follow ^^
Here's a link to a video showing my rope swinging mechanism in use within the game:
Ah, the song in your video sounds great! Very athmospheric and gloomy! ^^
The rope swinging works fine for me, but you need to press the up arrow key when in contact with a rope, not just hold it down. I don't know if that might be the issue? If not I'll have a look through the code more thouroughly.
I'm not 100% sure what causes the high jump after checkpoint bug, but nice to see that the bosses are working at least ^^ (I hope!)
I think the enemies getting stuck in holes is just a minor issue like you say, I can of course make them jump over the holes, as I don't really want them to turn around. That would make the pigs harder to deal with though.
Ah, I joined too.
@chasersgaming, about the platforms, I think there will be only releases for Windows and Ubuntu, no mobile systems.
Ah it's so happy!
AH this is gibberish!
I will send it to you over discord instead @chasersgaming
...
@chasersgaming are you using game maker?
If so, I can share my rope swinging function from SAD if you like.
I used the same method as MedicineStorm, in Spring's Adventure Doggo ^^
It isn't too complicated, depending on what engine you use of course. You just need that cosine fuction which transforms an x/y coordinate into a vector and back, if you can follow ^^
Here's a link to a video showing my rope swinging mechanism in use within the game:
http://www.youtube.com/watch?v=o6ewLa_K9Gg&t=13m8s
@withthelove not to mention the SMS had a shitty sound chip :P
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