This is really quite nice! Perhaps the bass type instrument that starts at 48 seconds could be quiter though? The first part of the song is soft and relaxing. The bass is loud compared to the rest of the song. OGA let's you upload additional files per submission, so if you wanted to, you could make an alternative version.
Edit: Also, I'd highly recommend adding more tags to submissions. For music, try to add tags that describe the mood and setting. Tags are about the only good way to search for music on OGA. Without them, your music will be difficult for others to find. For example, mysterious, relaxing, calm, chill, electronic, ambient, ethereal, magical, exploration, etc. Whatever scenarios you think that something might fit into a game.
Then navigate to the textures > monsters > normal folder. Inside will have all of the 2D monster sprites with the file names including the monster names. You'll just have to make the first letter in each name uppercase. Once you have a name, you can then search for the stats in the lua > monsters.lua file to see what type it is, if it morphs into another monster, etc. You can obviously have different stats for your own game, but it might be helpful to get an idea as to what kind of monster it is.
As mentioned in the submission descriptions, just be mindful of trademarks. Names fall under trademarks, not copyright. I did some basic searches on search engines to make sure names didn't match other trademarked characters, but obviously I can't guarantee that they are safe to use.
There is indeed some overlap between the two. I first start off by sketching the front sprite and back sprites on paper with pencil. I usually go out into nature and look at different animals, bugs, etc. I also look at the clouds, bark on trees, etc. My mind easily turns those random shapes into creatures which helps when trying to come up with so many monsters.
The second step is to digitally scan the sketchs. I shrink the digital scan and start on the front sprite outline. I'll then start picking colors, adding more details, and keep adjusting things until I get the front sprite just right.
Third step is the back sprite. I find the back sprites to be harder to visualize. Sometimes I can draw it easily. In some cases, I will actually make the 3D model at this point. When the 3D model is finished, I will position the 3D model and use that as the reference for making the back sprite outline.
Fourth step is to make the 3D model if I didn't already do so in the third step.
I've listened to this song quite a few times when going out on walks. A lot of your remixes are songs that I listen to just for enjoyment and not really game devlopment. These remixes really highlight why I like to share my work with an open license for others to use because now I get to enjoy whatever others make using my work. :)
Just throwing it out there that I asked this same question a few years ago and did end up making a backup, sort of. My method didn't work too well though and is obviously not a proper way to backup the website, but I'll explain what I did. https://opengameart.org/forumtopic/backing-up-the-entire-website
The first task was to get all of the submission page links. I separated these into the same categories that OGA uses such as 2D, 3D, Music, etc. I made a script that would go through each of the search result pages for each category and copy the submission page links. This is not a good way of doing it though as the search results are a bit weird. Some submissions showed up on multiple pages and it seems a few never showed up. It's like each generated page is cached differently.
The second phase was taking those submission page links and creating a script to scrape those pages. It would create a folder named after the submission. It would copy the submitter name, license, attribution, etc to a text file in the folder. Finally it would copy the actual asset files to the folder. In order to save OGA some bandwidth, I ran the script against the Wayback Machine to download what it had archived. In the end it downloaded approximately 20% of all submissions from the Wayback Machine.
The third phase was downloading from OGA. MedicineStorm and I talked about it and decided the best option was to do a trickle download. I limited my download to 1 Megabit per second. Overall about 25GB was downloaded from the Wayback Machine and about 85GB was downloaded from OGA.
The fourth phase was cleaning up the disaster that I just scraped. Because OGA submission titles allow for characters that can't be used in folder names, I ran into issues where multiple submissions merged into the same folder. I also discovered that the HTML on the submission pages is inconsistent. Some older submissions have different HTML tags and such. This messed up the script in different ways such as not downloading the files, wrong things parsed into the credits files, etc. Thankfully, many of these issues were something I could programically detect and then manually fix or delete the folder and rerun an updated scraping script that would avoid the issue. If I remember correctly, there was one category, I think 2D images, that had about 500 submissions that ended up having a few HTML tags appear next to the author names and in some cases without an author name. I couldn't bring myself to fixing that many manually, so I left them as is.
The archive itself is pretty handy to have. The way I structured the folders and text files makes it easy for most file explorers to parse keywords and show useful results. But with all the issues I encountered, I would be very hesitant to release the archive publicly. If I did, I would have to include a big warning that credits/files were scraped with a script and might be incorrect. Use at your own risk. With that being said, randomly checking submissions showed that they were correct when compared to OGA. Since the whole thing is around 110GB, it's not as big as I expected. But OGA has obviously had new submissions in the past 4 years since the archive was made so a newer archive would be bigger. So if OGA did go down in the near future, there is at least a partial backup that exists and could be shared online if needed. I would prefer that we work towards a more proper backup instead of my hacky mess.
I would add tags like calm, piano, relaxing, peaceful, inspiring, and motivational. Tags are one of the main ways to search for something on opengameart.org. So for music, this usually means describing the mood or feeling of the song.
Yes, brilliant! The new version sounds much more balanced in my opinion. Thank you for taking the time to create it!
It's apparently by the same person. I found it by searching for "parsec". https://opengameart.org/content/another-one-parsec
This is really quite nice! Perhaps the bass type instrument that starts at 48 seconds could be quiter though? The first part of the song is soft and relaxing. The bass is loud compared to the rest of the song. OGA let's you upload additional files per submission, so if you wanted to, you could make an alternative version.
Edit: Also, I'd highly recommend adding more tags to submissions. For music, try to add tags that describe the mood and setting. Tags are about the only good way to search for music on OGA. Without them, your music will be difficult for others to find. For example, mysterious, relaxing, calm, chill, electronic, ambient, ethereal, magical, exploration, etc. Whatever scenarios you think that something might fit into a game.
@Sanglorian
Probably the easiest thing would be to download the latest version of the Zoonami mod source code: https://codeberg.org/isaiah658/zoonami/archive/v1.3.0.zip
Then navigate to the textures > monsters > normal folder. Inside will have all of the 2D monster sprites with the file names including the monster names. You'll just have to make the first letter in each name uppercase. Once you have a name, you can then search for the stats in the lua > monsters.lua file to see what type it is, if it morphs into another monster, etc. You can obviously have different stats for your own game, but it might be helpful to get an idea as to what kind of monster it is.
As mentioned in the submission descriptions, just be mindful of trademarks. Names fall under trademarks, not copyright. I did some basic searches on search engines to make sure names didn't match other trademarked characters, but obviously I can't guarantee that they are safe to use.
I'm not sure how I missed this! This is amazing!
Ooh! I really like some of the monster designs like the lightbulb bug, the skull dinosaurs, and the sludge bucket.
@food_please
There is indeed some overlap between the two. I first start off by sketching the front sprite and back sprites on paper with pencil. I usually go out into nature and look at different animals, bugs, etc. I also look at the clouds, bark on trees, etc. My mind easily turns those random shapes into creatures which helps when trying to come up with so many monsters.
The second step is to digitally scan the sketchs. I shrink the digital scan and start on the front sprite outline. I'll then start picking colors, adding more details, and keep adjusting things until I get the front sprite just right.
Third step is the back sprite. I find the back sprites to be harder to visualize. Sometimes I can draw it easily. In some cases, I will actually make the 3D model at this point. When the 3D model is finished, I will position the 3D model and use that as the reference for making the back sprite outline.
Fourth step is to make the 3D model if I didn't already do so in the third step.
I've listened to this song quite a few times when going out on walks. A lot of your remixes are songs that I listen to just for enjoyment and not really game devlopment. These remixes really highlight why I like to share my work with an open license for others to use because now I get to enjoy whatever others make using my work. :)
Just throwing it out there that I asked this same question a few years ago and did end up making a backup, sort of. My method didn't work too well though and is obviously not a proper way to backup the website, but I'll explain what I did. https://opengameart.org/forumtopic/backing-up-the-entire-website
The first task was to get all of the submission page links. I separated these into the same categories that OGA uses such as 2D, 3D, Music, etc. I made a script that would go through each of the search result pages for each category and copy the submission page links. This is not a good way of doing it though as the search results are a bit weird. Some submissions showed up on multiple pages and it seems a few never showed up. It's like each generated page is cached differently.
The second phase was taking those submission page links and creating a script to scrape those pages. It would create a folder named after the submission. It would copy the submitter name, license, attribution, etc to a text file in the folder. Finally it would copy the actual asset files to the folder. In order to save OGA some bandwidth, I ran the script against the Wayback Machine to download what it had archived. In the end it downloaded approximately 20% of all submissions from the Wayback Machine.
The third phase was downloading from OGA. MedicineStorm and I talked about it and decided the best option was to do a trickle download. I limited my download to 1 Megabit per second. Overall about 25GB was downloaded from the Wayback Machine and about 85GB was downloaded from OGA.
The fourth phase was cleaning up the disaster that I just scraped. Because OGA submission titles allow for characters that can't be used in folder names, I ran into issues where multiple submissions merged into the same folder. I also discovered that the HTML on the submission pages is inconsistent. Some older submissions have different HTML tags and such. This messed up the script in different ways such as not downloading the files, wrong things parsed into the credits files, etc. Thankfully, many of these issues were something I could programically detect and then manually fix or delete the folder and rerun an updated scraping script that would avoid the issue. If I remember correctly, there was one category, I think 2D images, that had about 500 submissions that ended up having a few HTML tags appear next to the author names and in some cases without an author name. I couldn't bring myself to fixing that many manually, so I left them as is.
The archive itself is pretty handy to have. The way I structured the folders and text files makes it easy for most file explorers to parse keywords and show useful results. But with all the issues I encountered, I would be very hesitant to release the archive publicly. If I did, I would have to include a big warning that credits/files were scraped with a script and might be incorrect. Use at your own risk. With that being said, randomly checking submissions showed that they were correct when compared to OGA. Since the whole thing is around 110GB, it's not as big as I expected. But OGA has obviously had new submissions in the past 4 years since the archive was made so a newer archive would be bigger. So if OGA did go down in the near future, there is at least a partial backup that exists and could be shared online if needed. I would prefer that we work towards a more proper backup instead of my hacky mess.
I would add tags like calm, piano, relaxing, peaceful, inspiring, and motivational. Tags are one of the main ways to search for something on opengameart.org. So for music, this usually means describing the mood or feeling of the song.
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