Thumnails on a challenge page are sized 120x120 instead of the usual 100x100 causing ugly interpolation on pixel-sharp thumbs.
Also on the challenge page individual entries could really be compacted a lot. I'd either allow multiple entries per row or shorten entries by including title, "by" and submitter on the one line and/or bringing the thumbnail up beside the text. Do entires really need an extra block of description text beyond the normal one and does it really need to be displayed on the challenge page?
White space in general could do with a look at lots of considerable margins combined with excesive nesting eats up a lot of space.
I can model you three untextured cubes for $50. I might even throw in a fourth for no extra charge.
Alternatively I could model you three fully textured, rigged and animated curent-gen FPS-grade characters with an ~10K tri budget and 2K diffuse, specular, emit, displace and normal maps for $5000. I might even throw in a free cube for no extra charge.
I temporarilly changed mine to "johan.brodd" and it seemed to work fine.
Yes, I've always thought this odd.
That's cool. I was originally intending to do an edit of your original title screen, but got too lazy.
Nice. The tiles for the small tower in the preview seem to be missing.
Marital aids.
I want to ride your bicycle, I want to ride it where I like.
I can model you three untextured cubes for $50. I might even throw in a fourth for no extra charge.
Alternatively I could model you three fully textured, rigged and animated curent-gen FPS-grade characters with an ~10K tri budget and 2K diffuse, specular, emit, displace and normal maps for $5000. I might even throw in a free cube for no extra charge.
Blends:
chickie.blend
dragon.blend
kobold.blend
knight.blend
stumpy.blend
wasp.blend
wormy.blend
Misc pixelart:
Ancient stuff made for DCGames:
If you want some of them on the site then CC0 certainly permits it. I just don't care enough.
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