Do you have authority to relicense this as CC0? The base work is GPL/CC-BY-SA so CC0 is not a valid relicensing option without explicit consent from the original's copyright holder.
Very nice. First time I've played in a while and it's really fleshing out nicely.
Saving work fine for me on Win 7 64 bit.
One thing that's always bugged me is the colours are all very dim and desaturated. I stole nubux's screenshot and looking at it in gimp the whole of the colour range is compressed into the bottom half of the range and this is a sunlit outdoor scene.
I don't know if anything as planned about this but I think some post-processing could work very nicely without having to tweak and rerender any assets and retaining the flexibility of bright outdoors and dark dungeons.
I played around with the levels and the colour balance on nubux's screen a bit.
The licenses used on this site are all standard Creative Commons and Free Software Foundation licenses. There is nothing in them specific to games, video or otherwise.
Attribution alone is enough for some licenses but not all.
I think joining all the seperate parts in one object and one texture rather defeats the purpose. Being able to vary configurations in game would be one of the coolest benefits of something like this.
As for rigs I (a far from experienced rigger) would think that per-component rigs with IK to a minimal whole-mech control rig (for foot and arm targets, torso and pelvis orientation).
A couple of thoughts:
Generator/Power Supply which I forgot earlier, though it could of course be totaly contained within the body.
Given you'll always want a matching pair of legs and that the pelvis prettymuch just connects the legs together they could be combined into a single part: chassis. Thought the would prevent possible cool designs with a merged torso and pelvis from having variable legs.
Another thing I forgot is jump facilities. These would often be built into the body, but also have tiltable jet/rocket nacelles in place of arms and single-burn JATO style disposable jump rockets.
Do you have authority to relicense this as CC0? The base work is GPL/CC-BY-SA so CC0 is not a valid relicensing option without explicit consent from the original's copyright holder.
Very nice. First time I've played in a while and it's really fleshing out nicely.
Saving work fine for me on Win 7 64 bit.
One thing that's always bugged me is the colours are all very dim and desaturated. I stole nubux's screenshot and looking at it in gimp the whole of the colour range is compressed into the bottom half of the range and this is a sunlit outdoor scene.
I don't know if anything as planned about this but I think some post-processing could work very nicely without having to tweak and rerender any assets and retaining the flexibility of bright outdoors and dark dungeons.
I played around with the levels and the colour balance on nubux's screen a bit.
Every license on OGA allows you to modify the work and redistribute it according to the terms of the license. That is the core of Open after all.
The licenses used on this site are all standard Creative Commons and Free Software Foundation licenses. There is nothing in them specific to games, video or otherwise.
Attribution alone is enough for some licenses but not all.
Mocked up a basic mesh. Just over 1K tris with minimal accessories.
Blend
Hooray! I've been missing this feature.
I think joining all the seperate parts in one object and one texture rather defeats the purpose. Being able to vary configurations in game would be one of the coolest benefits of something like this.
As for rigs I (a far from experienced rigger) would think that per-component rigs with IK to a minimal whole-mech control rig (for foot and arm targets, torso and pelvis orientation).
A couple of thoughts:
Generator/Power Supply which I forgot earlier, though it could of course be totaly contained within the body.
Given you'll always want a matching pair of legs and that the pelvis prettymuch just connects the legs together they could be combined into a single part: chassis. Thought the would prevent possible cool designs with a merged torso and pelvis from having variable legs.
Another thing I forgot is jump facilities. These would often be built into the body, but also have tiltable jet/rocket nacelles in place of arms and single-burn JATO style disposable jump rockets.
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