I can't tell if it's been poorly scaled or you purposefully use different pixel sizes, but it looks really messy. You can't scale it back down without things disappearing. Also, some lines have filled corners, and some don't. Consistency in pixel art is extremely important, essential, even. I would highly recommend cleaning it up and making sure every pixel is the same size.
Trimmed the tufts off his ears and added some newposes. I still need to clean up the wall sphere, though.
Nah, I just added the window, sealed door, and vent. The rest of it is all Surt's work.
Hoooooly crap, dude! :D
I made a small indexed version and trimmed down the number of frames for 16-bit style games.
Very useful. I made some modifications and added some new tiles here: https://opengameart.org/content/grasstop-tiles
Would've commented sooner, but I forgot to. I'm a derp. XP
I can't tell if it's been poorly scaled or you purposefully use different pixel sizes, but it looks really messy. You can't scale it back down without things disappearing. Also, some lines have filled corners, and some don't. Consistency in pixel art is extremely important, essential, even. I would highly recommend cleaning it up and making sure every pixel is the same size.
It looks distorted with the pixels at different sizes.
Do you have these in ASE format? Having the parts on different layers would be really helpful.
I really hope this continues. We need more good 2D platformer assets like these.
Umm, soooo... what does it mean when they use *all* the licenses?
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