Oh shoot, you're right. I got that from an asset pack years ago that said it was public domain, but that one seems to still be copyrighted. I'll remove it right away. Sorry I didn't notice your comment until now.
Collecting Legos always felt like the physical version of collecting sprites. Now I'm collecting sprites of Lego-like characters. My life is now complete. XD
The solid color is actually a technique to show the space is solid, or in artistic terms, to create negative space. It's space the player cannot reach by any means and shouldn't worry about, and is much easier on the eyes than repeating patterns or grains that older games used to make, on top of being easier to produce and cutting down on file size. Some games that use textured negative space without a clear distinction between what can be collided with and what can't can cause confusion for players, such as "is this pillar in the background or foreground?". Plus, a repeating pattern can get ugly if not broken up with extra bits and pieces, which adds to the file size, and takes away precious time that could have been spent on tiles the player will actually be interacting with.
Oh shoot, you're right. I got that from an asset pack years ago that said it was public domain, but that one seems to still be copyrighted. I'll remove it right away. Sorry I didn't notice your comment until now.
Collecting Legos always felt like the physical version of collecting sprites. Now I'm collecting sprites of Lego-like characters. My life is now complete. XD
Oh my gosh, these are too cute! <3
These are fantastic! I love them!
Nice to see more Sara art made. You'd kinda expect more to already exist considering she's the site mascot. X3
Oh... wow... these are beautiful!
I think if you made separate trees and mountains, a seamless background could be constructed, or even proceedurally generated.
The solid color is actually a technique to show the space is solid, or in artistic terms, to create negative space. It's space the player cannot reach by any means and shouldn't worry about, and is much easier on the eyes than repeating patterns or grains that older games used to make, on top of being easier to produce and cutting down on file size. Some games that use textured negative space without a clear distinction between what can be collided with and what can't can cause confusion for players, such as "is this pillar in the background or foreground?". Plus, a repeating pattern can get ugly if not broken up with extra bits and pieces, which adds to the file size, and takes away precious time that could have been spent on tiles the player will actually be interacting with.
This is very cute! I love it!
Love this! Great job, man!
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