Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Hi michaelvanham. Your game
Sunday, June 9, 2024 - 11:13

Hi michaelvanham. Your game looks nice. I've played it a few times, but I haven't finished it yet. I'm looking forward to your next games

 

Yes, of course.
Saturday, March 7, 2020 - 10:49

Yes, of course.

Sorry, I don't know.
Tuesday, October 15, 2019 - 22:50

Sorry, I don't know.

Hello. This model and
Wednesday, September 26, 2018 - 11:44

Hello. This model and animations are free for commercial use.  (CC0 license) :)

Thank you very much for your
Thursday, July 21, 2016 - 10:29

Thank you very much for your feedback. I know it is not perfect.

Polycount it s bit high for use as a small mass critter in a game, but otherwise quite nice.

Yes and No. In blender is very easy generate to LOD models.

 

However that the tail is animated to just hang on the ground is not very realistic... it is not a 80ties dinosaur (which in reality also lifted their tails when walking by the way).

Yes, you have right but creating custom animations for this model is very easy for everyone. (This model was one of my first in Blender. )

Yes you can. License https:/
Thursday, July 21, 2016 - 10:13

Yes you can. License https://creativecommons.org/publicdomain/zero/1.0/

Wow, Amazing !!!
Friday, February 19, 2016 - 10:55

Wow, Amazing !!!

"Where are these UV's located
Tuesday, January 26, 2016 - 07:14

"Where are these UV's located in blender? I'm going to use your chickens and
deer also, do they have wrong uv's also?"

it is possible that I forgot to clean up even in my other models but it is not big problem.

UV's List in Blender is here:

uvs-list

"I couldn't get Kelgar demo to run on Windows, it locked up my machine, any ideas?"

Sorry, I have not idea.  :(

try https://bitbucket.org/kelgar/kelgar/overview

"Also, I'm thinking of installing Linux on another computer, I have Xubuntu, is that a good version?"

Yes, Xubuntu is ok. I use Ubuntu MATE.

"Here's a snapshot of my game (windows only)

https://dl.dropboxusercontent.com/u/102638093/bogwood_2016.zip
70mb"

Wow. I run it on WINE. User interface has not text but it is look very cool.

Ok. I am happy that UV
Tuesday, January 26, 2016 - 02:08

Ok. I am happy that UV working correct in Unity. I can't use Unity because Unity's Editor not working on Linux.
I only deleted unused UVs. On your screenshot you use wrong UV so now is in blend file only one UVmap.

I don't know more about Unity. I use Inverse kinematics for animations. If you want keyframe for every bone then you can use 'bake action' in Blender or you can try export to FBX.
We had no problem with it in project Kelgar.

I wish you much success with your project.

Thank you for your feedback.
Monday, January 25, 2016 - 10:38

Thank you for your feedback.

I have fixed it. I can not try model in Unity. Please let me know if you still have problem with this model.

Pages

  • 1
  • 2
  • 3
  • next ›
  • last »